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Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#1161
Originally Posted by cddiede View Post
You do realize you're talking about apples and oranges here, right? Quake 3 runs natively on the N900. Playstation games are emulated. This means that on top of everything else, the N900's Cortex A8 must emulate the MIPS R3000A-family R3051 (33.86 MHz) CPU that the PS1 used.
Huh? I wasn't comparing anything? perhaps you should actually read what I was replying too. I'm well aware of the limitations but my summations come from the fact the Pandora is running several N64 games at full speed with similar hardware simply due to OpenGL ES compatability
 
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Posts: 1,789 | Thanked: 1,699 times | Joined on Mar 2010
#1162
Originally Posted by IzzehO View Post
Huh? I wasn't comparing anything? perhaps you should actually read what I was replying too. I'm well aware of the limitations but my summations come from the fact the Pandora is running several N64 games at full speed with similar hardware simply due to OpenGL ES compatability
Sorry but unlike many users, I stand behind what I post.

Firstly lets see how good N64 emulation really is on the Pandora now that it has been released into the hands of those pre-orders. Now please remember this emulator had over 1 year to be ported to the Pandora (developer's units).

Here's the compatability & performance thread

And here is the spreadsheet of that thread

Notice their is absolutely nothing running fullspeed? Notice this is on top of the fact the Pandora has been OC to 800MHz in some instances. The best that you can expect is playable but laggy in certain areas.
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Edit: Sorry forgot to specify I meant nothing full speed without frameskipping. The best performing game is Starfox 64 and even that can only run fullspeed without sound and with OC to 800MHz.
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Now let's see Quake 3's performance.
This is with the new better drivers. Notice that on 800x480 on highest settings we get 13fps ... on the demo! This is completely reliant on the GPU (ahem SGX) not the CPU. So what I said earlier is not just "crap pulled out of my ars".

Sorry did I disprove you too harshly?

Last edited by Kangal; 2010-06-21 at 13:51.
 

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cddiede's Avatar
Posts: 1,034 | Thanked: 784 times | Joined on Dec 2007 @ Annapolis, MD
#1163
Originally Posted by IzzehO View Post
Huh? I wasn't comparing anything? perhaps you should actually read what I was replying too. I'm well aware of the limitations but my summations come from the fact the Pandora is running several N64 games at full speed with similar hardware simply due to OpenGL ES compatability
You said:
"We already have Quake 3 running at full speed. N64 could quite easily run full speed.. without frameskip @ 800MHz. As could PSX."

What I read from this is that you are taking the fact that the N900 can play Quake 3 at full speed as proof that it should be able to run N64 and PSX at full speed.

And that is comparing apples to oranges.
 
Posts: 411 | Thanked: 195 times | Joined on May 2010 @ Cambridge, UK
#1164
Originally Posted by Dr.Marcial View Post
maybe its just me but everytime I press shfit, to go back to the control panel while in a game (ff7) it closes right away, I tryed changing the default from shift+L to just L and it still closes, and most of the time Im playing if I press several buttons at the same time,eg. X+up+left it will close down.

I have tryed cpu multi from 1 to 7 (7 being stable to play) and the error occurs on all of em, also im using the SCPH1001.BIN bios, any idea what it might be or how to fix it pls?
Same here- shift quits totally...


Also, a little feature suggestion - would it be possbile to have global settings and also game specific settings somehow?
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#1165
Originally Posted by Kangal View Post
Sorry but unlike many users, I stand behind what I post.

Firstly lets see how good N64 emulation really is on the Pandora now that it has been released into the hands of those pre-orders. Now please remember this emulator had over 1 year to be ported to the Pandora (developer's units).

Notice their is absolutely nothing running fullspeed? Notice this is on top of the fact the Pandora has been OC to 800MHz in some instances. The best that you can expect is playable but laggy in certain areas.

Now let's see Quake 3's performance.
This is with the new better drivers. Notice that on 800x480 on highest settings we get 13fps ... on the demo! This is completely reliant on the GPU (ahem SGX) not the CPU. So what I said earlier is not just "crap pulled out of my ars".

Sorry did I disprove you too harshly?
First of all... I don't recall using the word 'ars' (or *** for that matter) anywhere... don't missquote me.

Second of all, we aren't using a Pandora here.. we are using an N900. My Quake 3 runs at 60 FPS of the GPU and with perfect sound and straight ripped version from the desktop. Also note that is clocked at 500MHz (the N900 by default is higher than that.. let alone what 90% of people on this forum have it clocked at)

Thirdly, I never said ALL games ran full speed, I said several. Of which (from the forum you pasted) I can see a fair few classed as 'almost perfect' (Mario Kart, Harvest Moon 64 etc). For the others, there is an entirely different reasoning for compatibility than performance. Many of those games run fine, with graphical glitches... this is a software issue and is in no way effected by the hardware.

To sum up: Basically you came to an N900 forum, stated a bunch of massive generalizations (based on a Pandora) with no facts, or even reasoning, to back it up and then had the nerve to expect no one would call you out?

Originally Posted by cddiede View Post
You said:
"We already have Quake 3 running at full speed. N64 could quite easily run full speed.. without frameskip @ 800MHz. As could PSX."

What I read from this is that you are taking the fact that the N900 can play Quake 3 at full speed as proof that it should be able to run N64 and PSX at full speed.

And that is comparing apples to oranges.
So basically, you didn't bother to read fully what I was talking about and came back with the assumption I was ignorant? And yet still don't want to apologize for it?

Originally Posted by Tedri Mark View Post
Same here- shift quits totally...


Also, a little feature suggestion - would it be possbile to have global settings and also game specific settings somehow?
It's always done that. Basically launcher closes when you start a game anyway... so whereas it's suppose to simply close the game and show the launcher screen behind it, instead it just exits to the desktop.

Also I can't see why that wouldn't be possible, a simple txt file in the same folder (with same name) could suffice rather well... yeah that'd definitely be helpful.

Last edited by IzzehO; 2010-06-22 at 03:00.
 
Posts: 658 | Thanked: 777 times | Joined on May 2010 @ Norway
#1166
So...

all discussions and nitpicking aside:

What settings etc. are needed to play Final Fantasy VII?

I tried launching it with 1/2 frame skip and nothing else changed, and while kiiinda slow, it let me get to the first fight scene. at which point the emulator closed itself.

As Ive recently played through FF1 through 6 on my device, Id love for this to work. Any tips or help for me?
 
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Posts: 1,789 | Thanked: 1,699 times | Joined on Mar 2010
#1167
Originally Posted by IzzehO View Post
My Quake 3 runs at 60 FPS of the GPU and with perfect sound and straight ripped version from the desktop. Also note that is clocked at 500MHz (the N900 by default is higher than that.. let alone what 90% of people on this forum have it clocked at)
Fullspeed is really a loose term. Because the human eye is supposed to capture something like 25fps, hence we have videos payback at that rate. And it is solid at that framerate for all screens and doesn't flucture like on games. Also note, that is why video capture is pre-set to 24 or 25fps on smartphones.
For games fullspeed usually means 60fps, I'm not sure why, I think (don't hesitate to interrupt here) it is because of conversion between PAL and NTSC, and that causes frames to drop when outputed to the other screen type.

But you said you reached perfect standard (60fps, sound, no OC), congratulations!
What settings was this on?
How was the environment?
Bots?
Multiplayer?

If you dared to analyse my post you would've understood that changing any of those will affect performance (with either less frames dropped or more overhead caused).
And on top I even gave you a description of settings. I mean the first level of Quake 3 is one of the least demanding gameplay, but is it fun? Only for a few tries then you want to play on a larger, more complex map with more weapons and enemies.
 
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Posts: 1,789 | Thanked: 1,699 times | Joined on Mar 2010
#1168
Sorry here are some feedback from the maemo community I found on the Quake 3 port.

Originally Posted by omcfadde View Post
I'm the developer behind the Quake 3 demo at Maemo Summit yesterday. Currently there are no packages or sources online yet, but I am going to try to get the source onto Garage as soon as possible (takes ~72 hours to register a project.)

Quim already posted some information, and hopefully we'll get the video online soon. I've attached the slides, although they are nowhere near as interesting as the video.

As far as performance goes, I usually cap it to 30 fps due to battery life, but the (currently not very optimized) code can hit between 30-60 fps in some places.

I'm sure a lot of you are looking forward to getting the package and hopefully some of you hacking on the code, too. You do need to have a legal copy of the Quake 3 data files, however, as it would be illegal for me to distribute them.

P.S. Thanks for all the positive comments.
Originally Posted by keljuk View Post
Yep. That's the firmware revision.
Is the screen resolution fixed or does the device scale resolutions higher and lover than the native?
If so I probably should try to get my hands on the config file.

I tweaked the graphical settings and now i'm getting around 20 fps which is enough.

Another problem is the accelerometer movement. First of all - it's terribly positioned so that the player character stands still when you hold the device upright.

Second I'd actually want to try some other configurations like aiming with accelerometer and moving/shooting w keyboard.

Or just disable the darn thing and use just kb and touchscreen.
Oh and another question: can you somehow change the mouse from this joystick-kind-of-mode to linear mode so I could aim with it like I would aim with a normal mouse.

just got my *** handed to me by some easy bots
Originally Posted by edoman View Post
I have just run the ioquake3 update (2010-03-10), and I notice a few issues.

1) For me the frame rate in the first level used to be 30-60fps (averaging approx 45fps). Now it has dropped to 22-35fps (averaging approx 25fps). It is still a decent rate, but I'd prefer it to be the higher value.
2) The movement control by accelerometer seems to be responding better.
3) The auto-aim seems to be off (by default). I haven't yet gone into the settings to try to adjust that. It makes it harder to fight the 'bots.
Originally Posted by megaexer View Post
Mods don't work and lightmaps don't work... Also I can't control the mouse pointer properly. The frame rate is about 25fps. I hope to see accelerometer aim control.
Originally Posted by dwaradzyn View Post
I want to use Q3 on n900 only to watch CPMA demos. Previous version was working much faster and had GUI usabe with stylus, so I would like to downgrade until fixes are released. I have tried to get .deb for previous version from repository but it is already deleted.

If you know how to downgrade, please drop some hints here.

Overclocking to 900 MHz gives quake nice boost in framerate. I only checked it with one demo played on map CPM15. On 600 MHz it does 25.4 fps. Overclocked to 900 does 33.7 fps.

Initially I had problem launching CPMA mod. It just crashed when I tried to changed mod from menu. But it works when supplying arguments to command line in terminal like this (cpma here is directory name with mod) :

ioquake3.arm +set fs_game cpma
Originally Posted by rolan900d View Post
Just to let you all know....

Running South Park map with Homer in 3rd person is running smoother as ever on the Tital LV overclocked N900.

Hunkmegs set to 256 and now it runs smooth as a knife through butter
Originally Posted by giecsar View Post
It works!!!! And the framerate is good!!!! And I haven't overclocked my N900!

Not sure why it works now, but what I did was to place the pk3 files in /home/user/baseq3 and NOT /home/user/.q3a/baseq3.
I also did something else. After a look at crashlog.txt, I noticed it was also complaining about not being able to load default.cfg, so I made a copy of q3config.cfg and renamed it to default.cfg.

Hope this will help the others to get it working too!
See, I've posted the ones I could find and didn't filter out the ones that may support your claim. See, I'm not biased
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#1169
Originally Posted by Kangal View Post
But you said you reached perfect standard (60fps, sound, no OC), congratulations!
You missquoted me again. I said perfect sound. I play with bots and online at 45-60 fps consistently (except for the stupid backlight turning off occasionally). Anywho this is extremely off topic... so I'm just going to ignore anything further from you.
 
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Posts: 1,789 | Thanked: 1,699 times | Joined on Mar 2010
#1170
Originally Posted by IzzehO View Post
You missquoted me again. I said perfect sound. I play with bots and online at 45-60 fps consistently (except for the stupid backlight turning off occasionally). Anywho this is extremely off topic... so I'm just going to ignore anything further from you.
Urgh, you keep telling others to read your comments properly but the problem is that you don't read theirs ... hypocrite much?

I said you have reached the perfect standard which is 60 fps (fullspeed), sound working, no overclocking. Seriously wdf!
Anyways, I have more evidence to prove my stances, but I am glad that you have gotten tired and just given up.

I can't stress the importance of providing accurate information on the internet to reduce the currents of unhappy customers. Yes, they are responsible and need to do the research and find out exactly what they are buying, but lets try to give them the "proper" answers and help clear the murky water!
 
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