IzzehO
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2010-06-21
, 13:11
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#1161
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2010-06-21
, 13:47
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Posts: 1,789 |
Thanked: 1,699 times |
Joined on Mar 2010
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#1162
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Huh? I wasn't comparing anything? perhaps you should actually read what I was replying too. I'm well aware of the limitations but my summations come from the fact the Pandora is running several N64 games at full speed with similar hardware simply due to OpenGL ES compatability
The Following 4 Users Say Thank You to Kangal For This Useful Post: | ||
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2010-06-21
, 14:16
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Posts: 1,034 |
Thanked: 784 times |
Joined on Dec 2007
@ Annapolis, MD
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#1163
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Huh? I wasn't comparing anything? perhaps you should actually read what I was replying too. I'm well aware of the limitations but my summations come from the fact the Pandora is running several N64 games at full speed with similar hardware simply due to OpenGL ES compatability
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2010-06-22
, 02:05
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Posts: 411 |
Thanked: 195 times |
Joined on May 2010
@ Cambridge, UK
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#1164
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maybe its just me but everytime I press shfit, to go back to the control panel while in a game (ff7) it closes right away, I tryed changing the default from shift+L to just L and it still closes, and most of the time Im playing if I press several buttons at the same time,eg. X+up+left it will close down.
I have tryed cpu multi from 1 to 7 (7 being stable to play) and the error occurs on all of em, also im using the SCPH1001.BIN bios, any idea what it might be or how to fix it pls?
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2010-06-22
, 02:54
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#1165
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Sorry but unlike many users, I stand behind what I post.
Firstly lets see how good N64 emulation really is on the Pandora now that it has been released into the hands of those pre-orders. Now please remember this emulator had over 1 year to be ported to the Pandora (developer's units).
Notice their is absolutely nothing running fullspeed? Notice this is on top of the fact the Pandora has been OC to 800MHz in some instances. The best that you can expect is playable but laggy in certain areas.
Now let's see Quake 3's performance.
This is with the new better drivers. Notice that on 800x480 on highest settings we get 13fps ... on the demo! This is completely reliant on the GPU (ahem SGX) not the CPU. So what I said earlier is not just "crap pulled out of my ars".
Sorry did I disprove you too harshly?
You said:
"We already have Quake 3 running at full speed. N64 could quite easily run full speed.. without frameskip @ 800MHz. As could PSX."
What I read from this is that you are taking the fact that the N900 can play Quake 3 at full speed as proof that it should be able to run N64 and PSX at full speed.
And that is comparing apples to oranges.
Same here- shift quits totally...
Also, a little feature suggestion - would it be possbile to have global settings and also game specific settings somehow?
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2010-06-22
, 13:39
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Posts: 658 |
Thanked: 777 times |
Joined on May 2010
@ Norway
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#1166
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2010-06-23
, 01:24
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Posts: 1,789 |
Thanked: 1,699 times |
Joined on Mar 2010
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#1167
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My Quake 3 runs at 60 FPS of the GPU and with perfect sound and straight ripped version from the desktop. Also note that is clocked at 500MHz (the N900 by default is higher than that.. let alone what 90% of people on this forum have it clocked at)
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2010-06-23
, 01:34
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Posts: 1,789 |
Thanked: 1,699 times |
Joined on Mar 2010
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#1168
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I'm the developer behind the Quake 3 demo at Maemo Summit yesterday. Currently there are no packages or sources online yet, but I am going to try to get the source onto Garage as soon as possible (takes ~72 hours to register a project.)
Quim already posted some information, and hopefully we'll get the video online soon. I've attached the slides, although they are nowhere near as interesting as the video.
As far as performance goes, I usually cap it to 30 fps due to battery life, but the (currently not very optimized) code can hit between 30-60 fps in some places.
I'm sure a lot of you are looking forward to getting the package and hopefully some of you hacking on the code, too. You do need to have a legal copy of the Quake 3 data files, however, as it would be illegal for me to distribute them.
P.S. Thanks for all the positive comments.
Yep. That's the firmware revision.
Is the screen resolution fixed or does the device scale resolutions higher and lover than the native?
If so I probably should try to get my hands on the config file.
I tweaked the graphical settings and now i'm getting around 20 fps which is enough.
Another problem is the accelerometer movement. First of all - it's terribly positioned so that the player character stands still when you hold the device upright.
Second I'd actually want to try some other configurations like aiming with accelerometer and moving/shooting w keyboard.
Or just disable the darn thing and use just kb and touchscreen.
Oh and another question: can you somehow change the mouse from this joystick-kind-of-mode to linear mode so I could aim with it like I would aim with a normal mouse.
just got my *** handed to me by some easy bots
I have just run the ioquake3 update (2010-03-10), and I notice a few issues.
1) For me the frame rate in the first level used to be 30-60fps (averaging approx 45fps). Now it has dropped to 22-35fps (averaging approx 25fps). It is still a decent rate, but I'd prefer it to be the higher value.
2) The movement control by accelerometer seems to be responding better.
3) The auto-aim seems to be off (by default). I haven't yet gone into the settings to try to adjust that. It makes it harder to fight the 'bots.
Mods don't work and lightmaps don't work... Also I can't control the mouse pointer properly. The frame rate is about 25fps. I hope to see accelerometer aim control.
I want to use Q3 on n900 only to watch CPMA demos. Previous version was working much faster and had GUI usabe with stylus, so I would like to downgrade until fixes are released. I have tried to get .deb for previous version from repository but it is already deleted.
If you know how to downgrade, please drop some hints here.
Overclocking to 900 MHz gives quake nice boost in framerate. I only checked it with one demo played on map CPM15. On 600 MHz it does 25.4 fps. Overclocked to 900 does 33.7 fps.
Initially I had problem launching CPMA mod. It just crashed when I tried to changed mod from menu. But it works when supplying arguments to command line in terminal like this (cpma here is directory name with mod) :
ioquake3.arm +set fs_game cpma
Just to let you all know....
Running South Park map with Homer in 3rd person is running smoother as ever on the Tital LV overclocked N900.
Hunkmegs set to 256 and now it runs smooth as a knife through butter
It works!!!! And the framerate is good!!!! And I haven't overclocked my N900!
Not sure why it works now, but what I did was to place the pk3 files in /home/user/baseq3 and NOT /home/user/.q3a/baseq3.
I also did something else. After a look at crashlog.txt, I noticed it was also complaining about not being able to load default.cfg, so I made a copy of q3config.cfg and renamed it to default.cfg.
Hope this will help the others to get it working too!
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2010-06-23
, 01:39
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#1169
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2010-06-23
, 02:02
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Posts: 1,789 |
Thanked: 1,699 times |
Joined on Mar 2010
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#1170
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You missquoted me again. I said perfect sound. I play with bots and online at 45-60 fps consistently (except for the stupid backlight turning off occasionally). Anywho this is extremely off topic... so I'm just going to ignore anything further from you.
Tags |
bonapart_rules, its dead......., playstation, psx4all, sausaaaaaaaaage, sausage tag, try & emu mgs4, who needs this?, whytagsmerged?, wurstthreadever |
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