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Greyghost's Avatar
Posts: 415 | Thanked: 44 times | Joined on Apr 2007 @ Austin, Texas
#111
Thanks Tim. This is truly awesome! I have spent HOURS playing with this...is it a game? I love the truly free form of play that it allows. Bravo!!
 
Greyghost's Avatar
Posts: 415 | Thanked: 44 times | Joined on Apr 2007 @ Austin, Texas
#112
Thanks again Tim, for this awesome app. It's the most fun I've had on the IT...absolutely addicting!

Originally Posted by tme View Post
it includes a level editor!

s (or menu) to save
I would love to create my own levels and did this, but
a) it offered no confirmation message (but, being beta, not necessarily expected) and,
b) I couldn't find the file. More from ignorance, though, as I am not sure how to locate the following path.

~/.numptyphysics/L99_saved.nph
I used both the file manager and xterm to poke around, but am not sure where to find "~/.numptyphysics/"...dumb question I know but help would be appreciated, thanks.
 
Posts: 183 | Thanked: 115 times | Joined on Nov 2007 @ Seattle, WA
#113
Originally Posted by Greyghost View Post
I used both the file manager and xterm to poke around, but am not sure where to find "~/.numptyphysics/"...dumb question I know but help would be appreciated, thanks.
You might need to create the folder. "~" is your home directory (\home\user), the default location when you open xterm. Just open xterm and type
Code:
cd .numptyphysics
If it returns an error, then type
Code:
mkdir .numptyphysics
After you have saved a level, you can enter the directory and check if the file is there
Code:
cd .numptyphysics
ls
or move the level to another location if you want to share it, e.g.
Code:
cd .numptyphysics
mv * /media/mmc1
(to move it to the external card). Use cp instead of mv if you want to copy it to another location.
 

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Greyghost's Avatar
Posts: 415 | Thanked: 44 times | Joined on Apr 2007 @ Austin, Texas
#114
Originally Posted by baksiidaa View Post
You might need to create the folder. "~" is your home directory (\home\user), the default location when you open xterm.
Thanks! This is just what I wanted to know! And it worked like a charm!

Last edited by Greyghost; 2008-04-08 at 19:22.
 
qole's Avatar
Moderator | Posts: 7,109 | Thanked: 8,820 times | Joined on Oct 2007 @ Vancouver, BC, Canada
#115
Ok, so I've built a couple of silly little levels. I decided to post them here, since the files are so small and this way, everyone can try them and proceed to mock me.

Unzip the levels into your ~/.numptyphysics dir. I arbitrarily named the levels 97 and 98, you can change the level numbers to whatever you want. Once you re-open Numpty Physics, you'll have my two levels at the end. Use the right D-pad button to skip through the other levels.
Attached Files
File Type: zip qole-levels.zip (6.4 KB, 183 views)

Last edited by qole; 2008-04-08 at 21:55. Reason: Added a HOWTO
 

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qole's Avatar
Moderator | Posts: 7,109 | Thanked: 8,820 times | Joined on Oct 2007 @ Vancouver, BC, Canada
#116
By the way, there's another weird bug in NumptyPhysics. If you have multiple goals, and you hit one of them, the goal disappears but it continues to exist, it is just invisible. This can certainly add challenge to a level, but it is not expected behaviour.

Last edited by qole; 2008-04-08 at 22:55.
 

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fiferboy's Avatar
Posts: 475 | Thanked: 771 times | Joined on Dec 2007 @ Hamilton, Ontario, Canada
#117
qole, this bug has been fixed in the svn version on the garage page. I compiled it (and got a neat new level as well) and am running it on my tablet (although I couldn't get it to run in scratchbox)
 
qole's Avatar
Moderator | Posts: 7,109 | Thanked: 8,820 times | Joined on Oct 2007 @ Vancouver, BC, Canada
#118
Originally Posted by fiferboy View Post
qole, this bug has been fixed in the svn version on the garage page. I compiled it (and got a neat new level as well) and am running it on my tablet (although I couldn't get it to run in scratchbox)
Good to know; I'm not the "compile the latest SVN version" kinda guy, so I'll wait 'till there's a .deb of it.
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#119
Tim will release 0.2 when its done, please don't rush him
 
qole's Avatar
Moderator | Posts: 7,109 | Thanked: 8,820 times | Joined on Oct 2007 @ Vancouver, BC, Canada
#120
No rushing here. The bugs in the current version aren't show-stoppers. They just make things more... charming.
 
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