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Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#111
Would your debbie work on the older Maemo 4 platform?
 
Posts: 213 | Thanked: 414 times | Joined on Nov 2010
#112
Originally Posted by Addison View Post
Would your debbie work on the older Maemo 4 platform?
Ive no idea, i dont see why it wouldnt, so long as the older platform has a relatively new Qt + QML, but i dont have a device or sdk installed to try. Sorry.
 
Posts: 213 | Thanked: 414 times | Joined on Nov 2010
#113
Originally Posted by JohnLF View Post
found a bug, albeit not with the latest version, haven't been able to recreate it. Died on level 5, got the life lost msg. Died again, just got the explosion, no life lost msg. Third ship then invisible, I could only tell where it was when I fired. Game played normally otherwise, very weird. Anyway will upgrade to latest and see if it happens again.
Ive seen this happen, usually when holding down the space bar to fire, is that what you were doing?
 
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Posts: 551 | Thanked: 507 times | Joined on Feb 2010 @ North West England
#114
Originally Posted by piggz View Post
Ive seen this happen, usually when holding down the space bar to fire, is that what you were doing?
I play with keyboard closed, using the screen tap to fire. Maybe I had left my finger on the screen, will try again. Not a major issue or anything as it's only happened once and as I said I've not been able to recreate it...
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Posts: 142 | Thanked: 120 times | Joined on Jul 2010
#115
Finally I can play with the game gripper! Thank you for this update! Just a little suggestion: the area for setting where you click should be a little bigger (not what you see but where you have to click), because most of the time I miss it.
 
Posts: 213 | Thanked: 414 times | Joined on Nov 2010
#116
Originally Posted by phap View Post
Finally I can play with the game gripper! Thank you for this update! Just a little suggestion: the area for setting where you click should be a little bigger (not what you see but where you have to click), because most of the time I miss it.
I see you got a great score...unfortunately, i think whoever is currently number 1 has faked it already, im sure that score isnt even valid...i will add some code to the server to check for impossible scores.

The click area is the green box, which i thought was big enough, i'll look into it.
 
Posts: 142 | Thanked: 120 times | Joined on Jul 2010
#117
Sure this score looks strange. Maybe he just waited for the special ship with only 1 invader left at every level...

For the area, I mean especially the down triangle... But maybe it's my fingers too big! Otherwise in the menu, when you click on for exemple 'Hi score', you have to click on the image, but in my opinion if you click on the word it should work as well

edit: what about some extra-lifes every xxx points or xxx level??

Last edited by phap; 2011-06-04 at 13:19.
 
Posts: 213 | Thanked: 414 times | Joined on Nov 2010
#118
Originally Posted by phap View Post
Sure this score looks strange. Maybe he just waited for the special ship with only 1 invader left at every level...

For the area, I mean especially the down triangle... But maybe it's my fingers too big! Otherwise in the menu, when you click on for exemple 'Hi score', you have to click on the image, but in my opinion if you click on the word it should work as well
With the current scoring logic, the maximum per level is
22x10 = 220 +
22x20 = 440 +
11x30 = 330 +
300 (mystery ship)
--------
1290
*35=
45150

I can see your point about the touch areas, i'll see what i can do.
 
Posts: 142 | Thanked: 120 times | Joined on Jul 2010
#119
Can it be only one mistery ship per level? If yes, then he's definitly cheating!
 
Posts: 213 | Thanked: 414 times | Joined on Nov 2010
#120
Yes, only 1 per level, and its worth 300 points. I'll delete with it later as i have to go to work, and i'll update the webserver to auto reject such cases
 
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