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2012-02-21
, 15:44
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Posts: 478 |
Thanked: 101 times |
Joined on Feb 2010
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#112
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2012-02-22
, 12:28
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Posts: 127 |
Thanked: 17 times |
Joined on Jul 2010
@ stockton
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#113
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2012-02-22
, 13:55
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Posts: 478 |
Thanked: 101 times |
Joined on Feb 2010
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#114
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2012-02-22
, 14:20
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Posts: 262 |
Thanked: 206 times |
Joined on May 2010
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#115
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2012-02-22
, 14:27
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Posts: 478 |
Thanked: 101 times |
Joined on Feb 2010
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#116
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In each sector there are areas with empty planets and comet-clouds , planets have same resources as your planet , clouds have 1-2 types of resources . i was planning that each player can build a special type of ship and send it to that area with the planet/cloud and start mining there , but he would need another ships to defend that area from other players/pirates
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2012-02-22
, 14:29
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Posts: 262 |
Thanked: 206 times |
Joined on May 2010
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#117
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Sounds AWESOME! given much thought to how a pirate would locate other players?
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2012-02-22
, 14:51
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Posts: 478 |
Thanked: 101 times |
Joined on Feb 2010
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#118
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2012-02-22
, 15:07
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Posts: 262 |
Thanked: 206 times |
Joined on May 2010
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#119
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2012-02-22
, 15:56
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Posts: 12 |
Thanked: 5 times |
Joined on Feb 2012
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#120
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3 bases established already in the same sector
those 3 bases are close to each other
anyone who joins a sector is automatically given the next available system in the sector , thus his base on that system is closer to someone who joined that sector right before .
i've seen a cool idea on EVE online , which is their map , will make something similar displaying map of alliances / corporations / battles / destroyed ships / artifact found ...
i've set my mind to using 2 type of resources , ones that could be mined (like iron and uranium) and others "artifacts" that could be found by regular mining (by chance) or by fighting pirates .
an idea by some unknown guy who sent me to my email , said that you could gather some "blueprints" when fighting other players/pirates , those blueprints lets you build new types of ships/buildings ... will make this one for sure !
buildings will be COMPLICATED , you could build for defense/market/offence/mining/technology , you will be able to upgrade 2-4 buildings at a time so if you kept upgrading the offence buildings your other buildings will be low on upgrades , but you will have good offensive power .
till now i've put on paper about 20 buildings (and still have lots in my mind) with diffirent functionality / output / possibilities / build and upgrade requirements etc ... (WILL NEED DESIGNS , LOTS OF THEM)
this game will ROCK am already addicted to it !
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