|
2010-07-18
, 15:31
|
Posts: 74 |
Thanked: 16 times |
Joined on Jan 2010
@ Ireland
|
#1262
|
|
2010-07-18
, 15:32
|
Posts: 658 |
Thanked: 777 times |
Joined on May 2010
@ Norway
|
#1263
|
|
2010-07-18
, 15:44
|
Posts: 619 |
Thanked: 100 times |
Joined on Jan 2010
|
#1264
|
|
2010-07-18
, 15:45
|
|
Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
|
#1265
|
Ah thanks to all three of you, didnt know the \ thing to work file/folder names with spaces in them, no idea where I got the "" concept from.
|
2010-07-18
, 15:57
|
|
Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
|
#1266
|
Speaking of which - pete hasn't replied to you has he? He is quite illusive. I'll try to get in touch with him and hopefully not get him annoyed.
Is there a plan B though? (besides coding it yourself from ground up which is probably not a viable option)
Is the code in the gles plguin for mupen64 useful?
|
2010-07-18
, 16:00
|
Posts: 124 |
Thanked: 6 times |
Joined on Apr 2010
|
#1267
|
|
2010-07-18
, 16:02
|
Posts: 74 |
Thanked: 16 times |
Joined on Jan 2010
@ Ireland
|
#1268
|
|
2010-07-18
, 16:15
|
Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
|
#1269
|
No, he hadn't.
If we got OpenGL 2 plugin, getting it working using gl-wes-v2 should be a snap.
N64 uses different GPU chip than PSX.
To make matter worse PSX GPU chip is one of the first that hit the mass market and is very different what we got used to. I've been going through PEOPS plugin and seen very wierd use of OpenGL pipeline, with comments explaining that there is some heavy VooDoo going on here.
Withouth through knowledge (like Pete's) of the GPU internals it's impossible to rewrite this plugin.
|
2010-07-18
, 16:38
|
|
Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
|
#1270
|
The Following User Says Thank You to smoku For This Useful Post: | ||
Tags |
bonapart_rules, its dead......., playstation, psx4all, sausaaaaaaaaage, sausage tag, try & emu mgs4, who needs this?, whytagsmerged?, wurstthreadever |
|
So, you need to give a path "/usr/games/psx4m" or "./psx4m"
smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N