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2010-01-26
, 13:21
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Posts: 258 |
Thanked: 144 times |
Joined on Oct 2009
@ Edinburgh
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#122
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Levels are great. my scores are above.
One comment though is that some of your piggies are actually not sitting on the platforms correctly so when the level starts they drop down a tiny bit and some of them are getting injured before you actually fire your first bird.
Otherwise awesome stuff :-)
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2010-01-26
, 14:22
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Posts: 526 |
Thanked: 99 times |
Joined on Sep 2009
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#123
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The Following User Says Thank You to stobbsc For This Useful Post: | ||
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2010-01-26
, 14:26
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Posts: 445 |
Thanked: 572 times |
Joined on Oct 2009
@ Oxford
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#124
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2010-01-26
, 14:39
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Posts: 258 |
Thanked: 144 times |
Joined on Oct 2009
@ Edinburgh
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#125
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The traditional approach to this sort of thing in Linux distributions is to release the stuff/code in whatever form you feel most comfortable (though tarballs would be good), and let someone else worry about the packaging.
It would help to have some clarity on the licensing of the new levels; anything that's a modified version of an original level is probably not going to be distributable, but anything that's original probably would be. It would make the position of potential packagers easier if you could slap a suitable licence statement on them, preferably using a well-know Free software licence. That way any packages could just pick up the licence from the level files themselves.
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2010-01-26
, 14:51
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Posts: 68 |
Thanked: 621 times |
Joined on Oct 2009
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#126
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2010-01-26
, 15:00
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Posts: 526 |
Thanked: 99 times |
Joined on Sep 2009
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#127
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2010-01-26
, 15:37
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Posts: 526 |
Thanked: 99 times |
Joined on Sep 2009
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#128
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2010-01-26
, 16:38
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Posts: 68 |
Thanked: 621 times |
Joined on Oct 2009
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#129
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Hi Miika,
Is there any chance that Rovio could supply us with a list of the various objects that can be used?
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2010-01-26
, 16:39
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Posts: 526 |
Thanked: 99 times |
Joined on Sep 2009
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#130
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Tags |
angry birds, level editor |
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and yeah pyramid was designed with that in mind. i had the balls closer to start with but i just could not do it in 1 go. but on shot one i nudged one ball and on second shot got them both going, so i knew to move them apart. it migth have been possibel originally but a lot trikkier
And i just loved OhPiggywhereArtThough