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2010-07-03
, 01:18
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Posts: 123 |
Thanked: 56 times |
Joined on Jun 2010
@ Portugal
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#122
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The Following User Says Thank You to SSLMM For This Useful Post: | ||
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2010-07-05
, 13:00
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Posts: 67 |
Thanked: 126 times |
Joined on Jun 2010
@ Germany
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#123
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Well, the graphics can be resized accordingly too. What format are they in?
Hi there!
Thanks again for all the hard work. If you accomplish to port this game i will be the first or one of the first persons to donate some money because this game deserves it, and you deserve it for the all the work
!
Could you please post some photos or a video of it running on the n900? just to make me kill the curiosity (and to make me even more impacient :P )
Good work
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2010-07-14
, 15:05
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Posts: 67 |
Thanked: 126 times |
Joined on Jun 2010
@ Germany
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#124
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2010-07-19
, 17:24
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Posts: 27 |
Thanked: 0 times |
Joined on Feb 2010
@ United States
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#125
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Small update:
Issues are tracked down to the missing support for 16bpp screens and the missing 800x480 resolution in the start menu and battles. Once these are sorted out the game is likely to run pretty stable.
I created a screencast from my SDK to show it running at 800x600@24bpp. This is just to show it's actually working, just not on the N900 itself yet.
The video is still being processed, hope it will be available soon.
http://www.youtube.com/watch?v=BedruKdEkP4
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2010-07-20
, 18:25
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Posts: 15 |
Thanked: 1 time |
Joined on May 2010
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#126
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2010-08-14
, 07:56
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Posts: 422 |
Thanked: 320 times |
Joined on Oct 2009
@ Israel
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#128
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2010-08-15
, 12:59
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Posts: 470 |
Thanked: 173 times |
Joined on Oct 2009
@ Melb
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#129
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2010-08-15
, 15:53
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Posts: 123 |
Thanked: 56 times |
Joined on Jun 2010
@ Portugal
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#130
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Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.