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qgil's Avatar
Posts: 3,105 | Thanked: 11,088 times | Joined on Jul 2007 @ Mountain View (CA, USA)
#121
The first version of Miniature serves the purpose of a board for face to face games. Therefore buttons on both sides are needed since you have two real players.

Please check http://wiki.maemo.org/Miniature/Deve...ew_UX_proposal in order to get familiar with the use cases and the workflow. Folllowing this threrad is also useful if you want to get involved.
 

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Posts: 805 | Thanked: 440 times | Joined on Aug 2009 @ Mississauga, On
#122
Originally Posted by qgil View Post
The first version of Miniature serves the purpose of a board for face to face games. Therefore buttons on both sides are needed since you have two real players.

Please check http://wiki.maemo.org/Miniature/Deve...ew_UX_proposal in order to get familiar with the use cases and the workflow. Folllowing this threrad is also useful if you want to get involved.
Ah makes sense! I'll have a mock up this evening then sir.
 

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#123
Not completely happy with it, we'll call it a first draft.
Attached Images
 
 

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qgil's Avatar
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#124
Looks like you are in the right way, thank you! First impressions:

- The Play button is hit to confirm every single piece move, while rewind/stop are less frequent use cases. maybe you can find a way to make the Play more relevant and easy to hit? The other two smaller, less remarkable?

- The CHECK! area looks too much like a button isn't it? It's a banner with information. Maybe smaller but with a more visible color? In the style of Danger! or New! banners. Having it smaller will give you more space to expand the Play button...
 

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Posts: 148 | Thanked: 199 times | Joined on Nov 2009
#125
Nice work.

The CHECK! area should have the same style as the last moves/time areas. All three only show information.

I guess you have problems with the board integration. It might be easier to use the SVG directly (I forgot to include it in the ZIP file, my fault): http://gitorious.org/miniature/minia...rds/glossy.svg

With that, you could play with the cell colors perhaps?
 

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#126
Regarding Unicode and chess move notation: with a black background/white text I needed to reverse the meaning of black/white pieces (in the Unicode characters). That explains why I now see the second move as a black move
 
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#127
I find the notation abrasive. By indicating a capture with a picture of a pawn, this is a cute alternative, but it is completely different than standard chess notation, which focuses on the place the pawn comes from rather than its identity as a pawn. So you have e x f4 or something like that.

This is kind of a return to English Descriptive Notation, which proceeded Algebraic, which is universally accepted now.

It is not easier to understand (picture of a pawn) takes f4 than e x f4. In the former case, you have to understand that the pawn picture represents a pawn AND to understand f4 you have to know the algebraic way of referring to files such as the f-file.

For e x f4 all you have to know is the algebraic notation, not both algebraic and picture notation.
 

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#128
OK, I forgot the x (to indicate capture) in the mock-up, too Rest assured, it will be easy to switch notations.
 
joshua.maverick's Avatar
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#129
Originally Posted by qgil View Post
Looks like you are in the right way, thank you! First impressions:

- The Play button is hit to confirm every single piece move, while rewind/stop are less frequent use cases. maybe you can find a way to make the Play more relevant and easy to hit? The other two smaller, less remarkable?

- The CHECK! area looks too much like a button isn't it? It's a banner with information. Maybe smaller but with a more visible color? In the style of Danger! or New! banners. Having it smaller will give you more space to expand the Play button...

Cool, I'll make a new version for this evening.

1. Are these the best icons to use? Would these be better

Play = Check Mark or Check Mark + Play
Rewind = Undo Icon (counter clockwise arrow

Just a thought. I'll mess with the sizes in the mean time.
 

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#130
The best idea is to look into the applications that are installed on the N900 by default. Undo could be the one from the photo manager app (black on blue ccw arrow, visible after rotating/cropping a photo). I think the play button is still better than a check mark, although both do not really match "confirm move" ...
 
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