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2011-03-19
, 13:41
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Posts: 337 |
Thanked: 192 times |
Joined on Feb 2010
@ Atlanta
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#1312
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2011-03-23
, 19:51
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Posts: 150 |
Thanked: 17 times |
Joined on Apr 2010
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#1313
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2011-03-24
, 21:37
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Posts: 150 |
Thanked: 17 times |
Joined on Apr 2010
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#1314
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2011-04-03
, 11:14
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Posts: 1,789 |
Thanked: 1,699 times |
Joined on Mar 2010
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#1315
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2011-04-03
, 17:19
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Posts: 150 |
Thanked: 17 times |
Joined on Apr 2010
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#1316
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2011-04-03
, 17:27
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Posts: 770 |
Thanked: 558 times |
Joined on Mar 2010
@ Abidjan
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#1317
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2011-04-03
, 17:27
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Posts: 662 |
Thanked: 653 times |
Joined on Feb 2010
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#1318
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@Shaddam
Try getting different iso's or load the game from your copy in a different format/method. These trivial things usually are the problem. But if the interpreter isn't working properly you'll get constant bugs on many titles.
On a side note, the ps emulator psx4droid was pulled by Google. They pulled it because ZodTTd didn't make his source available; hence breaking GNU law. So I am sort of happy it was pulled.
Now N64oid can also be pulled, unless yonghz provides the source sooon (he usually makes them available after a month so he can make money). Sometimes being strict makes everyone hate you, but in the end it could be for the good of everyone (like removing anything racist/sexual/offensive/illegal etc).
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2011-04-03
, 18:01
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Posts: 150 |
Thanked: 17 times |
Joined on Apr 2010
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#1319
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Can you please post here an exemple of tweaks you made!! thanks in advance!!!
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2011-04-03
, 18:34
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Posts: 770 |
Thanked: 558 times |
Joined on Mar 2010
@ Abidjan
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#1320
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Tags |
emulator, games, mupen64plus, nintendo, nintendo64 |
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I can't pass the title screen on Zelda Ocarina of Time. Always getting the sigsegv error. I've read all the solutions here... I can't get it to work. Tried rebooting the device, closing and opening the GUI, changing the depth from 32bit/16bit to force 16bit. Nothing works =(
Neither on the Majoras Mask, when the tranformation to DekuScrub CGI began.
Somebody could help me? =D
A savestate file could help me. (maybe)