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2011-01-25
, 17:10
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Posts: 534 |
Thanked: 723 times |
Joined on Oct 2009
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#1382
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up - 273 down - 274 right - 275 left - 276 select - 32 start - 271 ps button - 100 triangle - 115 x - 122 o - 120 square - 97 L1 - 119 L2 - 113 R1 - 101 R2 - 114
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2011-01-25
, 18:04
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Posts: 203 |
Thanked: 125 times |
Joined on Jan 2011
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#1383
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2011-01-25
, 21:51
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Posts: 669 |
Thanked: 433 times |
Joined on May 2010
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#1384
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2011-01-25
, 21:54
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Posts: 534 |
Thanked: 723 times |
Joined on Oct 2009
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#1385
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Blades of fury worked with version 0.1.1 but stopped working with 0.1.4. console output i get is:
"PDL: Application asked for device ID"
is there any new requirement for this version to make this game work?
echo -n 0000 > /home/user/.preenv-uid
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2011-01-25
, 22:35
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Posts: 669 |
Thanked: 433 times |
Joined on May 2010
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#1387
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Uno not working for me - console output:
SDLGL: Called sdl_init with flags = 0x100030
X11: PID is 5590
PDL: Init: Service name is com.gameloft.app.uno
PDL: You are root. Don't do this unless you know what you're doing!
PDL: Main thread created
PDL: Playing music notification: Playing
PDL: Screen dimming prevention ON
SDLGL: Requested GL major version 1
SDLGL: Called SetVideoMode(480, 320, 0, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Asked if video mode 800x480x16 (flags=0x80000000) is ok
SDLGL: Creating shadow surface (w=320, h=480)
PDL: Application asked for device ID
PDL: Switch UI orientation to 270°
PDL: Waiting for main loop thread to die
PDL: Main loop thread died
SDLGL: Called SDL_Quit
SDLGL: Called SDL_Quit
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Risk console output:
SDLGL: Called sdl_init with flags = 0x100230
X11: PID is 5601
PDL: Init: Service name is com.ea.app.risk
PDL: You are root. Don't do this unless you know what you're doing!
PDL: Main thread created
PDL: Set do_not_disturb flag to false
PDL: Application handles pause events
PDL: Application tries to set 'touch aggression'
SDLGL: Requested GL major version 1
SDLGL: Called SetVideoMode(480, 320, 0, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Asked if video mode 800x480x16 (flags=0x80000000) is ok
SDLGL: Creating shadow surface (w=320, h=480)
Segmentation fault
--------------------
How to train your dragon output:
SDLGL: Called sdl_init with flags = 0x100231
X11: PID is 5610
PDL: Init: Service name is com.glu.app.dragon
PDL: You are root. Don't do this unless you know what you're doing!
PDL: Main thread created
PDL: Screen dimming prevention ON
ACCEL: Opening accelerometer
ACCEL: Using default calibration values
CINEMA: Init; window xid is 0x0
CINEMA: DeInit
ACCEL: Closing accelerometer
PDL: Screen dimming prevention OFF
PDL: Waiting for main loop thread to die
PDL: Main loop thread died
SDLGL: Called SDL_Quit
--------------
can anyone help with these please? i can see them green in the wiki but they are not working for me.
Thanks.
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2011-01-25
, 22:46
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Posts: 509 |
Thanked: 522 times |
Joined on Aug 2010
@ indonesia
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#1388
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Thanks,It looks like that you have fixed the grenade throwing function of mine. But you have not included one button.And that is the "k" button used for weapon switching.I have fixed that in the post below:
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2011-01-25
, 23:20
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Posts: 534 |
Thanked: 723 times |
Joined on Oct 2009
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#1389
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2011-01-26
, 03:51
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Posts: 327 |
Thanked: 383 times |
Joined on Aug 2010
@ alex , egypt
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#1390
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Thanks,It looks like that you have fixed the grenade throwing function of mine. But you have not included one button.And that is the "k" button used for weapon switching.I have fixed that in the post below:
Look forward to in need for speed