The Following User Says Thank You to Flandry For This Useful Post: | ||
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2009-12-01
, 06:23
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#132
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2009-12-01
, 16:20
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Posts: 1,034 |
Thanked: 784 times |
Joined on Dec 2007
@ Annapolis, MD
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#133
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The Following User Says Thank You to cddiede For This Useful Post: | ||
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2009-12-01
, 18:50
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#134
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2009-12-01
, 19:20
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Posts: 1,034 |
Thanked: 784 times |
Joined on Dec 2007
@ Annapolis, MD
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#135
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The Following User Says Thank You to cddiede For This Useful Post: | ||
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2009-12-01
, 20:59
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#136
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2009-12-01
, 22:09
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#137
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2009-12-01
, 22:18
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Posts: 418 |
Thanked: 174 times |
Joined on Oct 2009
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#138
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Now for the original reason i'm here: a new version!
Warning: Software in extras-testing and extras-devel may be unstable.
See the wiki for a description of the maemo repositories and this post for specific comments on testing.
uqm-0.6.7-0maemo2 should be in extras-devel momentarily. It has some optimistic and rather untestable (by me) changes to allow for accelerometer control. Feedback is greatly appreciated! Note: If you have at any time made changes to your control settings, the custom flight.cfg file will override the new defaults. If you would like to try the new defaults, select the new menu option "Revert Defaults" in the control configuration menu.
If you're not feeling quite that adventurous, you can still help out by enabling extras-testing and trying uqm-0.6.7-0maemo, which now has 8 out of 10 necessary positive tester reports. Two more and it will be promoted from extras-testing to extras!
Here's the changelog:
uqm (0.6.7-0maemo2) unstable; urgency=low
* New default control bindings. Fixes: MB#6369
* Default bindings use accelemymote to control directions.
* Installs udev rules file to make uinput part of group users.
* Chgrps /dev/input/uinput to users on install.
* Accelemymote actually checks accelerometer instead of dummy file.
-- Flandry Mon, 30 Nov 2009 22:15:56 -0500
uqm (0.6.7-0maemo1) unstable; urgency=low
* This includes (and tries to run by default) an experimental accelerometer joystick driver
called accelemymote. Note that this will fail without fixing udev rule. See readme.DEBIAN
* Added "Revert to default" option in control config menu.
* Lander discovery font color has been changed to a light green color to
increase visibility. (Thanks pupnik for reporting.)
* Bugtracker field added to control file as per requirements
XSBC-Bugtracker: https://bugs.maemo.org/enter_bug.cgi?product=UQM
* Slight alteration to short description on account of OCD (game is intra-, not intergalactic!)
-- Flandry Mon, 30 Nov 2009 17:11:56 -0500
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2009-12-01
, 23:24
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#139
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Also, changing ownership and/or access rights directly on stuff in /dev is BAD. I'm no udev expert, but there has to be a better way. Kernel modules (if they are part of the mainline) are not THAT big of an issue, we had dm_loop stuff in Diablo, for example.
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2009-12-02
, 00:41
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#140
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The chgrp was only to prevent the user from needing to reboot; the next reboot would accomplish the same result (via a udev rule), so i don't see it as a problem.
In other news, a kind soul on irc compiled the joydev kernel module for the vanilla fremantle kernel. This is probably the answer to this problem; the challenge is figuring out how to get the autobuilder to spit it out.
The Following User Says Thank You to attila77 For This Useful Post: | ||
The best way to help out (because (a) i don't yet have an N900 or any NIT and (b) i won't have a Scandinavian one) would be to create a bug report (if one doesn't already exist) on the uqm bugtracker and then upload your flight.cfg file (located in ~/.uqm/) as a comment/attachment to the report. Alternatively, tell me what the codes are in the keymapping page of setup for each action. There is room to create a few different custom maps, so i can provide options for those with peculiar keymaps.
Unofficial PR1.3/Meego 1.1 FAQ
Accelemymote: make your accelerometer more joy-ful