doctorpaul
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2010-08-23
, 08:59
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Posts: 6 |
Thanked: 1 time |
Joined on Aug 2010
@ england, u.k.
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#131
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2010-08-23
, 09:50
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Posts: 1,391 |
Thanked: 4,272 times |
Joined on Sep 2007
@ Vienna, Austria
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#132
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The Following User Says Thank You to thp For This Useful Post: | ||
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2010-08-23
, 12:41
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Posts: 609 |
Thanked: 243 times |
Joined on Jan 2010
@ Eastern USA
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#133
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2010-08-24
, 11:28
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Posts: 6 |
Thanked: 1 time |
Joined on Aug 2010
@ england, u.k.
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#134
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There is already a thread for wiicontrol
Here's how you do it from the GUI. Please be aware that wiicontrol comes from Extras-Devel, so the usual disclaimers apply.
- Install any Python app from the repositories (e.g. gPodder, ...)
- Download the .deb file from the URL below
- Open it and install it with the application manager
- Start the app from the application menu
- ...
- PROFIT!
The download URL: http://repository.maemo.org/extras-d...ol_1.0_all.deb
(You can also select "wiicontrol" directly from the application manager if you temporarily enable Extras-devel (instructions can be found on the Wiki), but make sure to disable it after installing wiicontrol, or you will get lots of problems with unstable apps...)
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2010-08-24
, 13:12
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Posts: 6 |
Thanked: 1 time |
Joined on Aug 2010
@ england, u.k.
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#135
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I have been looking into code by JLDiaz and Will Woods for the wiimote and wiicontrol. The wiicontrol was almost end-user ready, so I pimped it a bit and made the first easy to use version of it.
Install first python (canola or ukmp should do the trick)
Install wiicontrol from here:
https://garage.maemo.org/frs/downloa...ol-1.0_all.deb
Once you run wiicontrol, it asks you to press 1+2 on your wiimote. Do so. A few secs passes and voila. You have a nicely working controller for games / presentation use.
Works brilliantly for Doom, Bomberman, emulators, or even as remote for music playback.
Anyway, this is the first version, so don't be surprised it all doesn't go as planned.
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2010-08-27
, 17:51
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Posts: 2 |
Thanked: 0 times |
Joined on Aug 2010
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#136
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2010-09-09
, 01:08
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Posts: 123 |
Thanked: 56 times |
Joined on Jun 2010
@ Portugal
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#137
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Hi there i went out and bought a wii remote just so i could use it with wii control and play mario ect on my n900....I cant seem to get it to intsall, gives me the same error message as doctor paul "maemo select menu location" could anyone please give me a fix or some advice , seeing as i just wasted £35 on a controller
Any help would be GREATLY appreciated !!!!!!
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2010-09-10
, 14:05
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Posts: 172 |
Thanked: 193 times |
Joined on Nov 2009
@ Germany
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#138
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Wiimote.A = KEY_A Wiimote.B = KEY_B Wiimote.Up = KEY_LEFT Wiimote.Down = KEY_RIGHT Wiimote.Left = KEY_DOWN Wiimote.Right = KEY_UP Wiimote.Minus = KEY_M Wiimote.Plus = KEY_P Wiimote.Home = KEY_H Wiimote.1 = KEY_X Wiimote.2 = KEY_Y Nunchuk.C = KEY_C Nunchuk.Z = KEY_Z Plugin.nunchuk_stick2btn.Up = KEY_UP Plugin.nunchuk_stick2btn.Down = KEY_DOWN Plugin.nunchuk_stick2btn.Left = KEY_LEFT Plugin.nunchuk_stick2btn.Right = KEY_RIGHT
/usr/etc/cwiid/wminput/nunchuk
wminput nunchuck
The Following User Says Thank You to percy For This Useful Post: | ||
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2010-09-11
, 03:45
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Posts: 123 |
Thanked: 56 times |
Joined on Jun 2010
@ Portugal
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#139
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As mentioned earlier in this thread, Wiicontrol is not working for me. Instead I use the cwiid-packages mentioned here: http://talk.maemo.org/showpost.php?p...&postcount=127
You need the packages cwiid-utils, libcwiid and python-cwiid. Then get a config file for wminput. Here is what I am using, nothing special:
I placed this file inCode:Wiimote.A = KEY_A Wiimote.B = KEY_B Wiimote.Up = KEY_LEFT Wiimote.Down = KEY_RIGHT Wiimote.Left = KEY_DOWN Wiimote.Right = KEY_UP Wiimote.Minus = KEY_M Wiimote.Plus = KEY_P Wiimote.Home = KEY_H Wiimote.1 = KEY_X Wiimote.2 = KEY_Y Nunchuk.C = KEY_C Nunchuk.Z = KEY_Z Plugin.nunchuk_stick2btn.Up = KEY_UP Plugin.nunchuk_stick2btn.Down = KEY_DOWN Plugin.nunchuk_stick2btn.Left = KEY_LEFT Plugin.nunchuk_stick2btn.Right = KEY_RIGHT
.Code:/usr/etc/cwiid/wminput/nunchuk
Then turn on bluetooth and start wminput as
.Code:wminput nunchuck
Press 1+2 on your Wiimote and you should be connected.
In the settings of DrNokSNES you can configure your preferred keyboard mappings, for example I mapped "Start" to "Plus (p)" and "Select" to "Minus (m)" and "Back to launcher" to "Home (h)".
Hint: To check whether wminput is working as expected, connect your Wiimote and open the notes application. Now pressing the keys A,B,C and Z should show up as a,b,c and z in the notes window. 1 and 2 shoud result in x and y and the nunchuk should move the cursor.
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2010-09-12
, 21:05
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Posts: 172 |
Thanked: 193 times |
Joined on Nov 2009
@ Germany
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#140
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Ok, i guess it just stopps to work when i move my wiimote, so i thing it is a problem with the movement sensor configurations of wminput...any help?