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2009-11-10
, 14:54
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Posts: 148 |
Thanked: 199 times |
Joined on Nov 2009
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#132
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On it. I'll spend some time catching up on this thread, and start working on designing stuff as early as wednesday. Sounds like this is going to be fun, I'd work now but 5 hours sleep in 72 hours is a bit much
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2009-11-10
, 16:31
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#133
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2009-11-10
, 17:34
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#134
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The Following User Says Thank You to qgil For This Useful Post: | ||
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2009-11-10
, 20:31
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#135
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So actually, we could really need two polished boards (one portrait, one landscape), with a *fixed* pixel size
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2009-11-10
, 20:59
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Posts: 148 |
Thanked: 199 times |
Joined on Nov 2009
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#136
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Having the cross-platform compliance in mind, wouldn't it be better to avoid completely fixed sizes, offering always a fluid UI? Alright, something like an avatar might be an exception but the board willing to take as much real state as possible on different form factors might be a problem.
What if we discover at some point that we just need a recompile to have Miniature running in a Symbian, Windows Mobile or Moblin device that has less/more than 480px screen?
Also just checking: are we doing things right to allow localization when the right time comes?
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2009-11-10
, 21:05
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Posts: 148 |
Thanked: 199 times |
Joined on Nov 2009
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#137
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Also just checking: are we doing things right to allow localization when the right time comes?
The Following User Says Thank You to mikhas For This Useful Post: | ||
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2009-11-10
, 21:07
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#138
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2009-11-12
, 12:44
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Posts: 341 |
Thanked: 607 times |
Joined on Dec 2008
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#139
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Yes, you are absolutely right. I didn't think about this properly. So the question is: Is it possible to create a crisp "as-if-it-were-fixed-size" looking board while using SVG?
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2010-03-13
, 13:31
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Posts: 7 |
Thanked: 8 times |
Joined on Mar 2010
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#140
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I am porting my simple PGN viewer to Maemo, and it's almost finished. It does nothing but display PGN files, but it looks good and has really good finger usability. I will blog about it as soon as I find time to finish it up, but these shots should already give the idea:
Those are SVG pieces, so they can be used for any display configuration. Feel free to use them. The board is scalable too, but I'm using pixmaps for the wood grain pattern.
It's an interesting idea to have a chess client just for displaying games. Perhaps it would even be a suitable addition for Chessmonk (which is the name of my utility), I will have to think that over. I also had the OCR idea right before I saw qgil mentioning it. I wonder how reliable it could be, but it's definitely worth investigating. It would have saved me a lot of hassle when I was still studying the game.
I believe that making a good app for chess playing on the phone will be much harder, partly because the complexity of chess servers can't simply be ignored (you may get in trouble with other players if you do...). But also for the reason you mentioned, that it requires really fast and precise input. Good luck to anyone who tackles this problem though.
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Tags |
chess, development, game |
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Need App or Widget Elements Designed?
Does your n900 camera produce hazy "bluish" images?