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2009-12-17
, 14:10
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#132
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I was thinking the same, the wolf is a vectorium lupus so is used to be streched, + the entire thing reminded me a bit of the Dino Dini 'Kick Off': an alternative to scale down the sprites could be to make the field bigger (something like 2x2 screens?) ; that would need real men developers to manage the panning and a 'radar map' but would look better on screenshots ( ). An alternativa approac could be to zoom in and out but that is a completely new world of complications. Let me finish my coffee and Ill move on a computer for the svg wolf
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2009-12-17
, 14:26
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Posts: 1,217 |
Thanked: 446 times |
Joined on Oct 2009
@ Bedfordshire, UK
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#133
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2009-12-17
, 14:28
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Posts: 1,217 |
Thanked: 446 times |
Joined on Oct 2009
@ Bedfordshire, UK
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#134
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2009-12-17
, 14:28
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Posts: 334 |
Thanked: 366 times |
Joined on Nov 2008
@ Italy
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#135
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panning and zooming is easy, however liqbase doesnt support polyfil routines yet, someone would have to write them, or use bitmap scaling as an alternative
Is it just me or is this discussion starting to sound like the inside of a Jeff Minter realilty? All we need now are Llamas or some Camels and the picture would be complete!
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2009-12-17
, 14:31
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Posts: 1,217 |
Thanked: 446 times |
Joined on Oct 2009
@ Bedfordshire, UK
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#136
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hmmm how about head to head on 2 n900s o_O
thats for another thread tho
panning and zooming is easy, however liqbase doesnt support polyfil routines yet, someone would have to write them, or use bitmap scaling as an alternative
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2009-12-17
, 14:54
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Posts: 1,656 |
Thanked: 1,196 times |
Joined on Apr 2008
@ Alabama, USA
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#137
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2009-12-17
, 19:50
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Posts: 2,173 |
Thanked: 2,678 times |
Joined on Oct 2009
@ Cornwall, UK
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#139
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The Following User Says Thank You to RevdKathy For This Useful Post: | ||
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2009-12-19
, 16:44
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Posts: 2,173 |
Thanked: 2,678 times |
Joined on Oct 2009
@ Cornwall, UK
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#140
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Tags |
design, game, help wanted, herd, herd it thru grapevine, illustration, lamb, request, sheep |
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I think that for the engine I will go with electric charges, so the sheep will be attracted and scared by various 'charges' and will move according to the sum of the vectors. This way they will be moving towards the point of local highest potential.
Having that, it should be simple to incorporate all the proposed solutions, i.e. accelerometers, touch control, running dog control, different species etc.
Comments about this, before I get to work?
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