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hopbeat's Avatar
Posts: 516 | Thanked: 643 times | Joined on Oct 2009 @ Denmark/Poland
#131
Great graphics!
I think that for the engine I will go with electric charges, so the sheep will be attracted and scared by various 'charges' and will move according to the sum of the vectors. This way they will be moving towards the point of local highest potential.
Having that, it should be simple to incorporate all the proposed solutions, i.e. accelerometers, touch control, running dog control, different species etc.

Comments about this, before I get to work?
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Posts: 1,635 | Thanked: 1,816 times | Joined on Apr 2008 @ Manchester, England
#132
Originally Posted by ciroip View Post
I was thinking the same, the wolf is a vectorium lupus so is used to be streched, + the entire thing reminded me a bit of the Dino Dini 'Kick Off': an alternative to scale down the sprites could be to make the field bigger (something like 2x2 screens?) ; that would need real men developers to manage the panning and a 'radar map' but would look better on screenshots ( ). An alternativa approac could be to zoom in and out but that is a completely new world of complications. Let me finish my coffee and Ill move on a computer for the svg wolf
hmmm how about head to head on 2 n900s o_O
thats for another thread tho

panning and zooming is easy, however liqbase doesnt support polyfil routines yet, someone would have to write them, or use bitmap scaling as an alternative
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Fargus's Avatar
Posts: 1,217 | Thanked: 446 times | Joined on Oct 2009 @ Bedfordshire, UK
#133
Originally Posted by RevdKathy View Post
Lasers would scare the sheep. Tasers, otoh... are used for cattle occasionally. And herding elephants.
Too much 'encouragement' and the sheep fall over for a 'snooze' until the shocks wear off?
 

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Posts: 1,217 | Thanked: 446 times | Joined on Oct 2009 @ Bedfordshire, UK
#134
Is it just me or is this discussion starting to sound like the inside of a Jeff Minter realilty? All we need now are Llamas or some Camels and the picture would be complete!
 
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#135
Originally Posted by lcuk View Post
panning and zooming is easy, however liqbase doesnt support polyfil routines yet, someone would have to write them, or use bitmap scaling as an alternative
I vote for bitmap scaling
AFB was right: garage is down... Any other acceptable fileserver/service alternative that will not hurt the community sensitivity?
Meanwhile I attached the svg here.
Originally Posted by Fargus View Post
Is it just me or is this discussion starting to sound like the inside of a Jeff Minter realilty? All we need now are Llamas or some Camels and the picture would be complete!
still not psychedelic enough...
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File Type: zip wolfie.zip (11.4 KB, 190 views)
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Last edited by ciroip; 2009-12-17 at 14:32.
 
Fargus's Avatar
Posts: 1,217 | Thanked: 446 times | Joined on Oct 2009 @ Bedfordshire, UK
#136
Originally Posted by lcuk View Post
hmmm how about head to head on 2 n900s o_O
thats for another thread tho

panning and zooming is easy, however liqbase doesnt support polyfil routines yet, someone would have to write them, or use bitmap scaling as an alternative
Just a thought, what about parallex scrolling? The desktop supports it so I am sure that will be part of the hardware acceleration instruction set. You could combine the multi-screen and radar elements with a defender style wrap-around for play area.

For 'mechandising' how about a theme? Change the haptic feedback to a smapled 'baaa'?

(Time for the medication again I think!)
 
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#137
I think we just need to give garage a few days to get upgraded. For not just share stuff here.
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Posts: 116 | Thanked: 75 times | Joined on Nov 2009
#138
Here is my attempt in Blender3D, the sheep is very basic and it looks more like a duck
 

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#139
Lovely pens, though!
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#140
Any news on whether our sheep are coming homeward one by one... anyone heard any sheep bells across the lonely air yet?

(Damn, these Christma carols are infecting me!)
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