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pursueky's Avatar
Posts: 191 | Thanked: 46 times | Joined on Jun 2010 @ NanJing China
#1431
Originally Posted by govprog View Post
I doubt the fix is needed.It was working even with the latest fix.

Please,do the test with the previous jflatt's fix,You will see my fix was REALLY working and there are proofs about that.There are some users like cloud596 that tested my method before I have actually post the screenshots.Also there may be some other people that have tested FIFA without my fix,And I swear,it didn't work before my "random rotation".And please,make suggestions about my posts a little nicer(At least I did a little contribution and found the problem although you have found the real problem and fixed it.),so my heart won't stop beating each time I am reading your reply.(Though you have my respect.)

Because of the famous"Weapon switching problem".

Yes.It will work with any "High numbers".Try the 7,because it's lucky(But the scaling maybe eliminated)


Great news. Is there any news about Nova and blades of fury? And Does your fix will make ancient frog works finally? Thanks.
EDIT:Can you leave us the potential to map the mouse drags please, there are some games that need this stuff,thanks again.
but how to save the game(progress) before my next play
 
Posts: 218 | Thanked: 128 times | Joined on Dec 2010 @ Abu Dhabi , UAE
#1432
Originally Posted by pursueky View Post
but how to save the game(progress) before my next play
I don't think this post is related to the savegame.

Last edited by govprog; 2011-01-27 at 19:45.
 
Posts: 58 | Thanked: 10 times | Joined on Jan 2010
#1433
Mido thanks for the great script, the reason why assassins creed script does not work is because its dpad differentiates between taking a step , walking and running. A simple press must be a step a longer press must have two clicks on the screen , one close to the dpad and one press still inside the circle (walking), and even longer press (running) on kb should be translated to two presses on inside the circle and one outside the circle, one after the another, it seems more complicated than anything done till now so not sure if its doable.






Originally Posted by mido.fayad View Post
@ kaos_king

u should remove save files of it from its folder as ur debian contains save files and this is the problem
 
Posts: 58 | Thanked: 10 times | Joined on Jan 2010
#1434
Great, but not sure if two clicks will be enough to simulate the drag affect of the d-pad.

On a unrelated topic can someone suggest how to pin libsdl-net1.2 so that its not un-installed each time the faster application manager is run




Originally Posted by govprog View Post
Ok,I am on it.I don't think this is going to be more complicated than brothers in arms.
 
Posts: 58 | Thanked: 10 times | Joined on Jan 2010
#1435
The jump button also has a similar issue where you can jump greater if you press and hold as opposed to a single press.

--Vj



Originally Posted by govprog View Post
I did this function before (dragging simulation) but ... Yes. This is more complicated. It does drag but we need a "drag and hold" function in order to make the d-pad work.
 
Posts: 509 | Thanked: 522 times | Joined on Aug 2010 @ indonesia
#1436
report PocketChef isnt working.
here preenv's report.

BusyBox v1.10.2 (Debian 3:1.10.2.legal-1osso30+0m5) built-in shell (ash)
Enter 'help' for a list of built-in commands.

~ $ cd /home/user/game/com.gameloft.app.pocketchef/pocketchef~/game/com.gameloft.app.pocketchef/pocketchef $ preenv


BusyBox v1.10.2 (Debian 3:1.10.2.legal-1osso30+0m5) built-in shell (ash)
Enter 'help' for a list of built-in commands.

~/game/com.gameloft.app.pocketchef/pocketchef $ ./PocketChef[==========] Running 12 tests from 1 test case.
[----------] Global test environment set-up.
[----------] 12 tests from LunaTest
[ RUN ] LunaTest.testLunaCallmfv
testCallmfv 10
[ OK ] LunaTest.testLunaCallmfv (75 ms)
[ RUN ] LunaTest.testLunaCallv
testCallv 10
[ OK ] LunaTest.testLunaCallv (16 ms)
[ RUN ] LunaTest.testLunaSetAndGet
[ OK ] LunaTest.testLunaSetAndGet (3 ms)
[ RUN ] LunaTest.testLunaLoad
[ OK ] LunaTest.testLunaLoad (41 ms)
[ RUN ] LunaTest.testLunaTableIteration
[ OK ] LunaTest.testLunaTableIteration (3 ms)
[ RUN ] LunaTest.testLunaSetAndGetv
[ OK ] LunaTest.testLunaSetAndGetv (2 ms)
[ RUN ] LunaTest.testCallFunctionInScript
[ OK ] LunaTest.testCallFunctionInScript (2 ms)
[ RUN ] LunaTest.testRegFunc
Luna: [string "t = testFoo()"]:1: attempt to call global 'testFoo' (a nil value)
[ OK ] LunaTest.testRegFunc (3 ms)
[ RUN ] LunaTest.testRegMemberFunc
Luna: [string "t = cls:testMemF(1, 2)"]:1: attempt to index global 'cls' (a nil value)
[ OK ] LunaTest.testRegMemberFunc (3 ms)
[ RUN ] LunaTest.testHelpers
30 20
[ OK ] LunaTest.testHelpers (4 ms)
[ RUN ] LunaTest.testRegCFuncAndCallFromHostAndScript
[ OK ] LunaTest.testRegCFuncAndCallFromHostAndScript (3 ms)
[ RUN ] LunaTest.testFault
[ OK ] LunaTest.testFault (1 ms)
[----------] 12 tests from LunaTest (277 ms total)

[----------] Global test environment tear-down
[==========] 12 tests from 1 test case ran. (278 ms total)
[ PASSED ] 12 tests.
Irrlicht Engine version 1.4.2
SDLGL: Called sdl_init with flags = 0x230
X11: PID is 4393
PDL: Init: Service name is com.javispedro.preenv.PocketChef
PDL: Main thread created
PDL: Switch UI orientation to 270°
PDL: Playing music notification: Playing
PDL: Screen dimming prevention ON
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Ignoring doublebuffer preference
SDLGL: Requested GL minor version 1 (ignored)
SDLGL: Called SetVideoMode(320, 480, 0, 0x80000002)
SDLGL: Requested OpenGL video mode
SDLGL: Asked if video mode 800x480x16 (flags=0x80000000) is ok
SDLGL: Creating shadow surface (w=320, h=480)
Using renderer: OpenGL ES-CM 1.1
PowerVR SGX 530: Imagination Technologies
OpenGL|ES driver version is 1.1 or better.
GL_INVALID_OPERATION
OpenGL Error Test failed ! (IRR_TEST_GL_ERROR_DEBUG)
Could not unlock
ACCEL: Opening accelerometer
ACCEL: Using default calibration values
PDL: Application asked for device ID
ACCEL: Closing accelerometer
PDL: Switch UI orientation to 0°
PDL: Screen dimming prevention OFF
SDLGL: Called SDL_Quit
 
Posts: 218 | Thanked: 128 times | Joined on Dec 2010 @ Abu Dhabi , UAE
#1437
Originally Posted by cloud596 View Post
PDL: Application asked for device ID
Try UNO. Is it working for you?
 
Posts: 95 | Thanked: 5 times | Joined on Aug 2010
#1438
hi guys , i am facing problems in 3 different games ////

1) Fifa 10 - how to sprint in the game ? ... no keyboard mapping is performing the sprint neither the drag on the screen is enabling the players to sprint ... help on it

2) Brother in Arms - in one mission where u control the tank to flank the enemies .. i have tried it 100 times almost and i die on that level bcz i get hit by an enemy tank which idoes not show up on the game at all .. i mean i get the red mark mark with te direction from where the enemy is bombarding me but i see no tank or enemy at all ... how to get past that level .. m stuck ... help plzz

3) Assassins Creed - on many levels we get the slide the finger to reveal the pocket of guards .... but i keep sliding my finger on the screen but the screen remains BLACK .. the keyboard does work on that but thru the keyboard control i cant reveal the entire black screen to get past that level ... so is there a solution to it ? a new script or anything ...

plz help guys on my 3 different and curious problems ...

thanx in advance
 
Posts: 509 | Thanked: 522 times | Joined on Aug 2010 @ indonesia
#1439
@govprog : uno working for me :
but its different chase : preenv seems testing all libararies to match it.
but dunno.

Got report Crusader Of Destiny :

the game asking gps though It has cordinat but segmentation fault.

game/com.dvidearts.crusadeofdestiny $ ./Crusade_Of_DestinyPDL: Init: Service name is com.javispedro.preenv.Crusade_Of_Destiny
PDL: Main thread created
SDLGL: Called sdl_init with flags = 0x100230
X11: PID is 12399
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Ignoring doublebuffer preference
SDLGL: Requested depth buffer size 16
SDLGL: Called SetVideoMode(0, 0, 0, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: Asked if video mode 800x480x16 (flags=0x80000000) is ok
PDL: Got location event
SDLGL: Creating shadow surface (w=320, h=480)
PDL: Application asked for lang, giving en_GB
SDLGL: Reporting video information width=320, height=480
SDLGL: Reporting video information width=320, height=480
PDL: Application asked for calling path, giving './'
SDLGL: Reporting video information width=320, height=480
ACCEL: Opening accelerometer
ACCEL: Using default calibration values
SDLGL: Reporting video information width=320, height=480
SDLGL: Reporting video information width=320, height=480
ACCEL: Accelerometer is already opened
PDL: Switch UI orientation to 0°
PDL: Got location event
PDL: Switch UI orientation to 0°
PDL: Playing music notification: No music
PDL: Playing music notification: No music
PDL: Got location event
PDL: Application is requesting current location
PDL: Called PDL_GetLocation without a connection to GPS
PDL: Switch UI orientation to 90°
PDL: Got location event
PDL: Application is requesting current location
PDL: Called PDL_GetLocation without a connection to GPS
PDL: Application is requesting current location
PDL: Called PDL_GetLocation without a connection to GPS
PDL: Got location event
PDL: Got location event
PDL: Application is requesting current location
PDL: Called PDL_GetLocation without a connection to GPS
PDL: Got location event
Segmentation fault
 
Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#1440
Ok, I got Pocketchef up and running, however with graphical issues. All 2D textures, overlays and such are white.
I'll see what I can do.
 
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