Notices


Reply
Thread Tools
Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#141
Originally Posted by attila77 View Post
Might be my udev noobity, but doesn't HUP-ing udevd, 'udevadm control --reload_rules' or some equivalent work ?
I'm more of a udev noob than you because i had completely forgotten about those options. Still, i thought udev was supposed to refresh the rules on a regular basis anyway so i'm not sure what's going on. I'll replace the chgrp with udevadm control --reload_rules.

I have some experience with that, was it just a matter of CONFIG_INPUT_JOYDEV or were some modifications made to the code ?
It's just the vanilla source right now, but it might make sense to move the functionality into the module since it''s needed anyway.
__________________

Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 
Posts: 3,319 | Thanked: 5,610 times | Joined on Aug 2008 @ Finland
#142
Hm, I would suggest keeping the kernel module clean - there might be other apps that need it, and would also make it more difficult to update on new kernel iterations. Long story short, if you need it I can try to make an extras-devel package for it tomorrow (I need to update dm_loop anyway). If somebody else is already working on this, let me know so we don't trip over each other.
__________________
Blogging about mobile linux - The Penguin Moves!
Maintainer of PyQt (see introduction and docs), AppWatch, QuickBrownFox, etc
 
Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#143
That seems reasonable. If you already have the mechanism for creating kernel module packages on the autobuilder figured out, i'd very much appreciate a joydev one in extras-devel. This last update has eaten a lot more time than i had expected.

Originally Posted by Tintin View Post
Fremantle only?
Yeah, sorry. The previous port should still work on Diablo though. The tilt control isn't really going to be a useful addition for earlier devices anyway.

attila77: I'm going to push an update to the autobuilder before heading off for work and list "joydev" as a dependency, so please call the package that if you upload it.
__________________

Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful

Last edited by Flandry; 2010-03-26 at 07:56.
 
Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#144
Released! (extras)
uqm-0.6.7-0maemo

For those who didn't notice yet, uqm hit downloads (extras repository) not long ago. It is still showing up on the front page because it is the most recent upload, and has had 25 downloads in the few hours it's been listed, and a very nice comment. I used the occasion to report the new port on the official UQM forum. Thank you to everyone who tested and please enjoy the game!

3DO Content Package
For those who would like to add-on the 3DO voiceovers and music, i'm sorry to say that the package is stuck in -devel due to a bug in the promoter scripts. The music in particular is quite excellent, and i recommend you grab this package (uqm-3do-data) whenever it hits extras. Alternatively, you can download and install the .deb directly (it has no dependencies) or temporarily enable extras-devel to install it.

Next Version (extras-devel)
uqm-0.6.7-0maemo3

Attila is working on the kernel module necessary for uqm-0.6.7-0maemo3 to install so you brave testers can tell me how the tilt (accelerometer) control works. Keep your eye on the maemo3 version page to see when it's ready to go.
__________________

Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful

Last edited by Flandry; 2009-12-04 at 18:56.
 

The Following 3 Users Say Thank You to Flandry For This Useful Post:
Posts: 74 | Thanked: 110 times | Joined on Dec 2009 @ Norway
#145
Is there ant way of changing the key bindings? I have the Norwegian version of the N900, which does not have the UP or DOWN arrow keys.

Thanks.
 
Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#146
Originally Posted by electristan View Post
Is there ant way of changing the key bindings? I have the Norwegian version of the N900, which does not have the UP or DOWN arrow keys.

Thanks.
Yeah i couldn't imagine they would possibly release a version of the phone without full arrow keys, so i didn't expect to need a workaround. A new version will have alternatives, but for the version in extras you'll have to either use an external keyboard to select the configuration menu and remap keys from within the game, or load up the uqm.key file in /opt/uqm/content/ and change the mapping there (it should be fairly straightforward what to do). See the posts on the previous page about this.
__________________

Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 

The Following User Says Thank You to Flandry For This Useful Post:
Posts: 74 | Thanked: 110 times | Joined on Dec 2009 @ Norway
#147
Originally Posted by Flandry View Post
Yeah i couldn't imagine they would possibly release a version of the phone without full arrow keys, so i didn't expect to need a workaround. A new version will have alternatives, but for the version in extras you'll have to either use an external keyboard to select the configuration menu and remap keys from within the game, or load up the uqm.key file in /opt/uqm/content/ and change the mapping there (it should be fairly straightforward what to do). See the posts on the previous page about this.
Thanks again. I'll try the uqm.key method for now.
 
Posts: 345 | Thanked: 100 times | Joined on Nov 2009
#148
You can change the mapping for tour keyboard in Setting.
Setting---> Text input----> Hardware keyboard layout , then choice your language . I have a french keyborad and i must choice US-QWERTY keyboard to play game like SuperTux or UrquanMaster
 

The Following User Says Thank You to soleil For This Useful Post:
Posts: 74 | Thanked: 110 times | Joined on Dec 2009 @ Norway
#149
Originally Posted by soleil View Post
You can change the mapping for tour keyboard in Setting.
Setting---> Text input----> Hardware keyboard layout , then choice your language . I have a french keyborad and i must choice US-QWERTY keyboard to play game like SuperTux or UrquanMaster
Thats a pretty good quick fix, thanks
 
pillar's Avatar
Posts: 154 | Thanked: 124 times | Joined on Mar 2007
#150
If someone makes working bindings for scandinavic keys, please share them here. I tried to bind the 'ä'-key to up, but it doesn't work.

I think the optimal would be these:

left = .
down = left
right = right
up = ä
 
Reply


 
Forum Jump


All times are GMT. The time now is 17:44.