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2010-01-14
, 16:28
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Posts: 345 |
Thanked: 72 times |
Joined on Dec 2009
@ Reunion Island
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#141
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The Following 2 Users Say Thank You to titi974 For This Useful Post: | ||
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2010-01-14
, 16:38
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Posts: 10 |
Thanked: 8 times |
Joined on Jan 2010
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#142
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And of course, this game with acceleometer control would be outrageous! Magic Carpet
What a good time that game was, and it didn't even have 3D rendering.
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2010-01-14
, 18:35
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Posts: 67 |
Thanked: 8 times |
Joined on Dec 2009
@ Poland !
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#143
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2010-01-14
, 21:46
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Posts: 4,708 |
Thanked: 4,649 times |
Joined on Oct 2007
@ Bulgaria
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#144
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What about Heroes of Might and Magic 3?
Or for that matter,the fan-made remake-ugrade to that same game Heroes of Might and Magic 3: In the Wake of Gods? It must have the source available if there is a fan-remake of the game, right?
And of course, this game with acceleometer control would be outrageous! Magic Carpet
What a good time that game was, and it didn't even have 3D rendering.
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2010-01-14
, 21:49
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Posts: 116 |
Thanked: 27 times |
Joined on Jan 2010
@ Leeds, UK
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#145
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The Following User Says Thank You to Luke Valentine For This Useful Post: | ||
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2010-01-15
, 00:00
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Posts: 78 |
Thanked: 28 times |
Joined on Jan 2010
@ Norway
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#146
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I Would like to ask you for games such as Rollercoaster Tycoon , Diablo II and UrbanTerror (Not the QIIIArena mod, but version 4.1, standalone open source version)
Is it possible ?
Thx
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2010-01-15
, 00:53
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Posts: 68 |
Thanked: 24 times |
Joined on Jan 2010
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#147
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Actually I'm trying to get VCMI to work on N900. However I lack skills in C++ Boost thread handling and the two threads in question fail to communicate - one of them fills an event queue, while the other fails to find anything in it - I wonder if they share the same memory space or maybe a Boost port problem. Other than that the game starts and gets through to the main screen. If anyone wants to step up and fix the thread handling - be welcome...
The interface will also require fixing but I can handle that.
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2010-01-15
, 01:01
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Posts: 78 |
Thanked: 28 times |
Joined on Jan 2010
@ Norway
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#148
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Actually I'm trying to get VCMI to work on N900. However I lack skills in C++ Boost thread handling and the two threads in question fail to communicate - one of them fills an event queue, while the other fails to find anything in it - I wonder if they share the same memory space or maybe a Boost port problem. Other than that the game starts and gets through to the main screen. If anyone wants to step up and fix the thread handling - be welcome...
The interface will also require fixing but I can handle that.
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2010-01-15
, 13:10
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Posts: 876 |
Thanked: 396 times |
Joined on Dec 2009
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#149
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Actually I'm trying to get VCMI to work on N900. However I lack skills in C++ Boost thread handling and the two threads in question fail to communicate - one of them fills an event queue, while the other fails to find anything in it - I wonder if they share the same memory space or maybe a Boost port problem. Other than that the game starts and gets through to the main screen. If anyone wants to step up and fix the thread handling - be welcome...
The interface will also require fixing but I can handle that.
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2010-01-15
, 13:34
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Posts: 356 |
Thanked: 172 times |
Joined on Jan 2010
@ Canada
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#150
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Grim Fandango. Although the danger is that the sheer prospect of playing it on the N900 would excite me so much, that I'd probably explode.