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titi974's Avatar
Posts: 345 | Thanked: 72 times | Joined on Dec 2009 @ Reunion Island
#141
frets on fire !!!!
 

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Posts: 10 | Thanked: 8 times | Joined on Jan 2010
#142
Originally Posted by oldpmaguy View Post
And of course, this game with acceleometer control would be outrageous! Magic Carpet
What a good time that game was, and it didn't even have 3D rendering.
That would be great, unfortunately EA has the license for it, so the only way we are going to see it is through the ovi store (not that it bothers me)
 
VeR's Avatar
Posts: 67 | Thanked: 8 times | Joined on Dec 2009 @ Poland !
#143
i would like to play these games : http://talk.maemo.org/showthread.php?t=40281
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#144
Originally Posted by oldpmaguy View Post
What about Heroes of Might and Magic 3?

Or for that matter,the fan-made remake-ugrade to that same game Heroes of Might and Magic 3: In the Wake of Gods? It must have the source available if there is a fan-remake of the game, right?

And of course, this game with acceleometer control would be outrageous! Magic Carpet
What a good time that game was, and it didn't even have 3D rendering.
Actually I'm trying to get VCMI to work on N900. However I lack skills in C++ Boost thread handling and the two threads in question fail to communicate - one of them fills an event queue, while the other fails to find anything in it - I wonder if they share the same memory space or maybe a Boost port problem. Other than that the game starts and gets through to the main screen. If anyone wants to step up and fix the thread handling - be welcome...

The interface will also require fixing but I can handle that.
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Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.
 

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Posts: 116 | Thanked: 27 times | Joined on Jan 2010 @ Leeds, UK
#145
Grim Fandango. Although the danger is that the sheer prospect of playing it on the N900 would excite me so much, that I'd probably explode.
 

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Posts: 78 | Thanked: 28 times | Joined on Jan 2010 @ Norway
#146
Originally Posted by VeR View Post
I Would like to ask you for games such as Rollercoaster Tycoon , Diablo II and UrbanTerror (Not the QIIIArena mod, but version 4.1, standalone open source version)

Is it possible ?

Thx
Rollercoaster and diablo II would be so awesome! And some of the old Heroes of Might and Magic games!
__________________
Originally Posted by geneven View Post
The N900 is a baby with super-powers. It hasn't learned to use all of them yet, but it is learning fast..

Last edited by Cernunnos; 2010-01-15 at 00:40.
 
Posts: 68 | Thanked: 24 times | Joined on Jan 2010
#147
Originally Posted by Bundyo View Post
Actually I'm trying to get VCMI to work on N900. However I lack skills in C++ Boost thread handling and the two threads in question fail to communicate - one of them fills an event queue, while the other fails to find anything in it - I wonder if they share the same memory space or maybe a Boost port problem. Other than that the game starts and gets through to the main screen. If anyone wants to step up and fix the thread handling - be welcome...

The interface will also require fixing but I can handle that.
Wow, HOMM3 would really be a great addition to the games we have didn't know there was an engine, I used to play the Linux version ported by Loki games.
 
Posts: 78 | Thanked: 28 times | Joined on Jan 2010 @ Norway
#148
Originally Posted by Bundyo View Post
Actually I'm trying to get VCMI to work on N900. However I lack skills in C++ Boost thread handling and the two threads in question fail to communicate - one of them fills an event queue, while the other fails to find anything in it - I wonder if they share the same memory space or maybe a Boost port problem. Other than that the game starts and gets through to the main screen. If anyone wants to step up and fix the thread handling - be welcome...

The interface will also require fixing but I can handle that.
I'm simply amazed by you guys (maemo community) you are so skilled and devoted into making all these great apps and games. Personally I lack the knowledge to contribute to these projects but I really enjoy observing!
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Originally Posted by geneven View Post
The N900 is a baby with super-powers. It hasn't learned to use all of them yet, but it is learning fast..
 
Bec's Avatar
Posts: 876 | Thanked: 396 times | Joined on Dec 2009
#149
Originally Posted by Bundyo View Post
Actually I'm trying to get VCMI to work on N900. However I lack skills in C++ Boost thread handling and the two threads in question fail to communicate - one of them fills an event queue, while the other fails to find anything in it - I wonder if they share the same memory space or maybe a Boost port problem. Other than that the game starts and gets through to the main screen. If anyone wants to step up and fix the thread handling - be welcome...

The interface will also require fixing but I can handle that.
This would be above awesome
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Posts: 356 | Thanked: 172 times | Joined on Jan 2010 @ Canada
#150
Originally Posted by Luke Valentine View Post
Grim Fandango. Although the danger is that the sheer prospect of playing it on the N900 would excite me so much, that I'd probably explode.
+1 for Grim Fandango. Greatest game ever

I'd also happily burst if Beyond Good and Evil were ported, although I'm not sure how one would set up controls for that game..
 
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desktop, fremantle, game, linux, mac os x, maemo, maemo 5, port, request, speculation, windows, wow for n900


 
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