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Posts: 264 | Thanked: 90 times | Joined on Jan 2010
#161
I'm loving the idea, get it done .
 
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Posts: 516 | Thanked: 643 times | Joined on Oct 2009 @ Denmark/Poland
#162
Originally Posted by mivoligo View Post
Just updated Sheep and it still appear under System. Maybe it's something wrong with Catorise?
Strange, my sheep have nicely moved to games. Can you show me your /usr/share/applications/hildon/sheep.desktop ?
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Posts: 161 | Thanked: 209 times | Joined on Oct 2009 @ Edinburgh
#163
I was trying to open it with emelfFM2 but got this:

Code:
usr/share/applications/hildon/sheep.desktop  (1828)
/usr/share/applications/hildon/sheep.desktop: line 1: [Desktop: not found
/usr/share/applications/hildon/sheep.desktop: line 8: X-HildonDesk-ShowInToolbar=true: not found
/usr/share/applications/hildon/sheep.desktop: line 9: X-Osso-Type=application/x-executable: not found
/usr/share/applications/hildon/sheep.desktop: line 10: LogicGame: not found
>/usr/share/applications/hildon/sheep.desktop (1828) returned '127'
 
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Posts: 516 | Thanked: 643 times | Joined on Oct 2009 @ Denmark/Poland
#164
@mivoligo can you just past cat of this file?
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Posts: 2,173 | Thanked: 2,678 times | Joined on Oct 2009 @ Cornwall, UK
#165
We got a couple of column inches in the new Maemo Weekly News!

That should bring us a few more (Bo) Peeps to test our sheepies.

Baaaa
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Posts: 353 | Thanked: 263 times | Joined on Dec 2009 @ Finland
#166
@mivoligo: I think Catorise doesn't re-check the .desktop file on app update, so you need to uninstall sheep and install it again for it to go to Games instead of System. At least this worked for me.
 

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Fargus's Avatar
Posts: 1,217 | Thanked: 446 times | Joined on Oct 2009 @ Bedfordshire, UK
#167
I know things are fairly feature complete now but just a thought: how about a competitive option? How about playing the same level with same difficultly (or handicapped play) to try and beat the time of the other player al-la head to head?
I'm thinking of packet exchange over bluetooth (hence short range) or possibly IP stack (remote).
 
Posts: 161 | Thanked: 209 times | Joined on Oct 2009 @ Edinburgh
#168
Originally Posted by hopbeat View Post
@mivoligo can you just past cat of this file?
I've just reinstalled and it's fine now.
 
lcuk's Avatar
Posts: 1,635 | Thanked: 1,816 times | Joined on Apr 2008 @ Manchester, England
#169
Originally Posted by Fargus View Post
I know things are fairly feature complete now but just a thought: how about a competitive option? How about playing the same level with same difficultly (or handicapped play) to try and beat the time of the other player al-la head to head?
I'm thinking of packet exchange over bluetooth (hence short range) or possibly IP stack (remote).
i use the OpenSoundControl library to do IP multicast over the local LAN, it seems to work well and has a simple transport mechanism and can handle multiple machines

thats in C though, liblo, don't know if anything exists for qt.
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Posts: 54 | Thanked: 37 times | Joined on Nov 2009 @ Finland
#170
Originally Posted by aspidites View Post
I'd imagine they'd have a few wardens from the crazy bin come along as well.

"He was barking at his phone, doc!"

I do like the whistle idea though. Would be more interesting than barking, assuming there was a varied enough command set.

I just hope Nintendo doesn't try to file another file suit siting Nintendogs copyright infringement ;-)
************************************************** ****
Hi!

I just thought of possible solution/help if some sort of a whistling function would be wanted.
There is an app for maemo called tuner and it registers sound frequencies.
Tuner has been made by Joseph Torra and Jari Tenhunen.
http://maemo.org/downloads/product/Maemo5/tuner/

There might be some ready string of code that could possibly be implemented quite easily for sheep-dog.
For example a whistle could be a trigger that might amplify/boost some attribute of the dog like make it move faster for 5 seconds or have larger effect raduis or what ever... this feature could be limited according to level or difficulty and have different number of uses per level or difficulty.
And just to make it as complicated as possible () there could be different whistling triggeres like 1 long whistle would make the dog faster for 5 seconds, 2 short whistles would make it bark couple of times to make the sheep gather into tighter pack... or what ever you can think of.

Just some thoughts.

Thanks for this project!
It's a grat example of what a this community can do!

Last edited by ezcola; 2010-02-01 at 12:21. Reason: added content
 

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