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Posts: 100 | Thanked: 543 times | Joined on Jun 2010 @ Kiev, Ukraine
#161
Originally Posted by AgogData View Post
EDIT : just checked i have prenv
can i run this from xterm to know what the prob is ?
Hmm.. yes, you can:
Code:
preenv
/home/user/Games/NFS/nfsuc
 
Posts: 25 | Thanked: 2 times | Joined on May 2010
#162
Originally Posted by divan View Post
Press power button or Ctrl-Backspace.
Thank you, divan
 
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Posts: 870 | Thanked: 133 times | Joined on Aug 2010
#163
Originally Posted by divan View Post
Hmm.. yes, you can:
Code:
preenv
/home/user/Games/NFS/nfsuc
heres the xterm :


BusyBox v1.10.2 (Debian 3:1.10.2.legal-1osso30+0m5) built-in shell (ash)
Enter 'help' for a list of built-in commands.

/home/user # preenv


BusyBox v1.10.2 (Debian 3:1.10.2.legal-1osso30+0m5) built-in shell (ash)
Enter 'help' for a list of built-in commands.

/home/user # /home/user/Games/nfsuc
sh: /home/user/Games/nfsuc: not found
/home/user # /home/user/Games/NFS/nfsuc
SDLGL: called sdl_init with flags = 0x100231
Home directory /home/user not ours.
X11: PID is 2108
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Requested GL minor version 0 (ignored)
PDL: Init: Service name is com.javispedro.preenv.nfsuc
PDL: Failed to initialize libosso
PDL: Init: Service name is com.javispedro.preenv.nfsuc
PDL: Failed to initialize libosso
PDL: Switch orientation to 3
PDL: Application handles pause events
PDL: Init: Service name is com.javispedro.preenv.nfsuc
PDL: Failed to initialize libosso
SDLGL: Called SetVideoMode(320, 480, 0, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
Segmentation fault
/home/user #
 
Posts: 424 | Thanked: 196 times | Joined on Mar 2010 @ Sweden
#164
I saw the guide (http://wiki.maemo.org/Preenv/FAQ#Sav...Docs_folder.29) to move NFSU gamedata to MyDocs, I manage to get that working.
But for other games?
In NFSU the binary is lockated above the gamefiles in the tree, that makes symlinking posible if I understand it right.
But for example in Asphalt5 the binary is lockated in the same folders as the gamefiles, how to do then?
I cant symlink a folder with the same name? Right?

Structure NFSU:
com.ea.app.nfsuc
->res_nfsus (gamefiles linked from MyDocs)
->nfsuc (binary)

Structure Asphalt 5:
com.gameloft.app.asphalt5/Asphalt5 (Gamefiles)
->Asphalt5 (Binary)
 
Posts: 100 | Thanked: 543 times | Joined on Jun 2010 @ Kiev, Ukraine
#165
Toxaris, if you'll prepare such a list of game structures for other games known to work with preenv, It will helps me a lot to make universal installer.
 
Posts: 2 | Thanked: 0 times | Joined on Oct 2010
#166
hey guys thanks for everythink i install need for speed sims nova brainc. assasins... but i have a question. how to save the game please tell me how ? x terminal or what ? please tell me step by step
 
Posts: 17 | Thanked: 3 times | Joined on Jul 2010 @ Bristol, UK
#167
Originally Posted by dh3x View Post
how to get Settlers to work? i'm getting this

Code:
/media/mmc1/applications/com.gameloft.app.settlers/Settlers $ ./Settlers 
PDL: Init: Service name is com.javispedro.preenv.Settlers
PDL: Music is playing
PDL: Screen dimming prevention ON
SDLGL: called sdl_init with flags = 0x100030
X11: PID is 2642
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Ignoring doublebuffer preference
SDLGL: Requested GL minor version 1 (ignored)
SDLGL: Called SetVideoMode(320, 480, 0, 0x80000002)
SDLGL: Requested OpenGL video mode
SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
PDL: Application asked for device ID, giving 0000
SDLGL: Called SDL_Quit
My best guess is that you got a bad copy of the game. The size of the ipk file should be 181372198 byte.
 
Posts: 17 | Thanked: 3 times | Joined on Jul 2010 @ Bristol, UK
#168
Originally Posted by thuglifeoguz View Post
hey guys thanks for everythink i install need for speed sims nova brainc. assasins... but i have a question. how to save the game please tell me how ? x terminal or what ? please tell me step by step
from terminal and if you install every games in the same directory for example

/home/user/Games/NFS
/home/user/Games/Sim3

etc.

$ gainroot
$ cd /home/user

It may not safe to do this cos. it will let every be able to write to the folder Games. But I don't care :-).

$ chmod og+w -R Games

and also you may need to do

$ mkdir /media
$ ln -s /home/user/Games /media/internal

Hope it will work for you too.

Last edited by littleSev; 2010-10-28 at 14:28.
 

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Posts: 424 | Thanked: 196 times | Joined on Mar 2010 @ Sweden
#169
Originally Posted by littleSev View Post
My best guess is that you got a bad copy of the game. The size of the ipk file should be 181372198 byte.
Could be it, min is only 72595842 byte.

Last edited by toxaris; 2010-10-28 at 14:22.
 
Posts: 169 | Thanked: 56 times | Joined on Jan 2010 @ Italia
#170
Ancient Frog not working:

N900:~/webos/frog$ ./AncientFrog
SDLGL: called sdl_init with flags = 0x100031
X11: PID is 6144
SDLGL: This application uses SetEventFilter, which is not implemented.
SDLGL: Requested depth buffer size 8
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Requested GL minor version 1 (ignored)
SDLGL: Ignoring doublebuffer preference
SDLGL: Called SetVideoMode(0, 0, 0, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
Segmentation fault
 
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