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Posts: 2,014 | Thanked: 1,581 times | Joined on Sep 2009
#1741
Originally Posted by Magik View Post
Yea... it's a shame that no one is working anymore on psx4m
I am actually in the process of compiling in an ini reader. Just haven't found the time to get it complete.
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#1742
Originally Posted by Bratag View Post
I am actually in the process of compiling in an ini reader. Just haven't found the time to get it complete.
How far are you with that? I got some (a bit crazy-macroed to hell) config parser I've written for another project which I could probably hack into psx4m in a few hours...

And maybe I'm just being blind (haven't looked too hard), but your git doesn't contain the latest version with cycle multiplier, which you could get from the source package and merge it?
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#1743
I got latest version on git right here :-) if you want to merge more quickly

http://github.com/beligit/psx4m
 

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#1744
its good to know someone will be finishing it

keep us updated on your outcome

thanks
 
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#1745
Originally Posted by beli View Post
I got latest version on git right here :-) if you want to merge more quickly

http://github.com/beligit/psx4m
dont think its the latest version the cyclemultiplyer seems to be missing if you look at lnxMain.c

if you wanna update your github here is the latest source:
http://maemo.org/packages/source/vie...e/psx4m/0.4.2/

Last edited by tabris; 2010-08-22 at 12:50.
 
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#1746
If someone's up to making the GUI, I have some pretty awesome Ideas for a banner picture and/or buttons.
If anyone's working on it feel free to contact me with the template size/s and I'll get on it.

But honestly? I think we should all just wait until the pandora devs come up with an emulator with GPU accel. They will do it eventually.
While I'm on the topic, has anyone heard any news about the PCSX version with the GPU plugin?
 
Posts: 80 | Thanked: 114 times | Joined on Dec 2009 @ Belgium
#1747
Originally Posted by tabris View Post
dont think its the latest version the cyclemultiplyer seems to be missing if you look at lnxMain.c

if you wanna update your github here is the latest source:
http://maemo.org/packages/source/vie...e/psx4m/0.4.2/
hmmms, strange, it's not on the github although on my command line it says the changes are committed ... never worked with git, only svn

I have looked at the old psx4all gui source and the ones for the other emulators, and will maybe try to create one for psx4m. No GTK gui programming experience though ... and not much spare time

No news from the PCSX version yet, no source code available atm.
 
Posts: 111 | Thanked: 110 times | Joined on Mar 2010
#1748
@beli: oh, its yours I googled it already and somehow thought its Bratag's to push your local changes to github use git push.
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#1749
Originally Posted by smoku View Post
Guys, stop nagging me privmsg.
I got screwed by Nokia and stopped developing anything for their devices.

I unsubscribed most topics and if you keep nagging me privmsg I will be forced off this forum.
does this mean youre off for good? its really sad that a day like this would come... it would seem that nokia dont want a commercial store for the n900. i dont know if its good or bad - but if we lose great developers like you it will be a tradegy

what platform are you heading to next?
 
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#1750
Sorry for the lack of response on this - I am finalizing the ini file stuff and will push the changes upstream soon I hope.
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