Notices


Reply
Thread Tools
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#171
Now have accelerometer working as well as Proximity sensor. Needs a little more testing then I'll post up instructions for it!
 

The Following User Says Thank You to IzzehO For This Useful Post:
F2thaK's Avatar
Posts: 4,365 | Thanked: 2,467 times | Joined on Jan 2010 @ Australia Mate
#172
wow! nice, yes im using latest version @ 600mhz !! mario kart 64 is great, needs sound tho
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#173
Originally Posted by maxximuscool View Post
Could someone make an UI for this? And also repacking it?
Depends on what features the GUI should have. I guess I can quickly throw in another DrNokSnes-like GUI for launching/selecting ROMs, but adding GUI to map controls and/or the rest useless stuff would take quite a bit more.
 

The Following 3 Users Say Thank You to javispedro For This Useful Post:
Magik's Avatar
Posts: 271 | Thanked: 65 times | Joined on May 2010 @ Poland, Białystok
#174
DrNokSnes-like GUI
I like DrNokSnes UI


useless stuff would take quite a bit more.
Take your time mate. No rush.
 
Bazza's Avatar
Posts: 733 | Thanked: 249 times | Joined on Jan 2010 @ UK
#175
Originally Posted by javispedro View Post
Depends on what features the GUI should have. I guess I can quickly throw in another DrNokSnes-like GUI for launching/selecting ROMs,
That would be great and would that allow us to install it as a deb once the GUI has been added?


I have been a silent listener on this port due to it being at an early stage and i am not the best with the terminal so didn't want to clog the thread with idol chatter. Once a deb can be installed i will test and add any valuable info i can.
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#176
Originally Posted by javispedro View Post
Depends on what features the GUI should have. I guess I can quickly throw in another DrNokSnes-like GUI for launching/selecting ROMs, but adding GUI to map controls and/or the rest useless stuff would take quite a bit more.
That'd be awesome. I've love to see save states working at some level first though... that'd be great. I've looked into the upper layers of it.. and from what I can tell its the compile level its not working at. Also is there no way you could rework the other GUI for more advanced things? I'm sure many people would enjoy ugly but functional.

I think a rudimentary GUI with profiles would be enough. Ie. Keyboard, Accelerometer or PS3 controller config (I've got a working shell script to swap these now) and a frameskip change is all that is needed.

Will update first post in the next few hours with Accelerometer support if anyone is interested.
 

The Following User Says Thank You to IzzehO For This Useful Post:
F2thaK's Avatar
Posts: 4,365 | Thanked: 2,467 times | Joined on Jan 2010 @ Australia Mate
#177
i just want sound !! XD
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#178
Originally Posted by f2thak View Post
i just want sound !! XD
Sound is possible now...
...
 
F2thaK's Avatar
Posts: 4,365 | Thanked: 2,467 times | Joined on Jan 2010 @ Australia Mate
#179
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#180
I see that I I might have messed the config file in the tarballs (I left dummyaudio.so).
 
Reply

Tags
emulator, games, mupen64plus, nintendo, nintendo64


 
Forum Jump


All times are GMT. The time now is 08:45.