Reply
Thread Tools
Posts: 395 | Thanked: 509 times | Joined on Jan 2011 @ Brisbane, Australia
#171
Would be nice if someone made a full sized, multiplayer pokemon remake in HTML5.

Nintendo would drop their hammer, though.
Never too old for pokemon.
 

The Following User Says Thank You to azkay For This Useful Post:
Capt'n Corrupt's Avatar
Posts: 3,524 | Thanked: 2,958 times | Joined on Oct 2007 @ Delta Quadrant
#172
Originally Posted by azkay View Post
Would be nice if someone made a full sized, multiplayer pokemon remake in HTML5.

Nintendo would drop their hammer, though.
Never too old for pokemon.
What system was Pokemon released on? Are we talking SNES, N64 or later?

The reason I ask is that a SNES emulator is certainly possible, but an N64 emulator would be seriously pushing it. Of course, when NaCl comes out, an N64 emulator would be cake on a semi-strong system. But in JS it would be slow.
 
Capt'n Corrupt's Avatar
Posts: 3,524 | Thanked: 2,958 times | Joined on Oct 2007 @ Delta Quadrant
#173
Chrome has been given a huge boost with the inclusion of the 100% open WebP graphic image format:

http://blog.chromium.org/2011/05/web...with-slew.html
COMPARISON GALLERY: http://code.google.com/speed/webp/gallery.html

WebP cuts the size of JPEGs down substantially while maintaining similar levels of fidelity. The best part, though, is that the codec is 100% open and not subject to patent restrictions as are successors to JPEG. This makes is a perfect fit for the web.

WebP is also supported by Opera, and you can probably bet that FF will not be far behind. Expect Safari and IE, to lag behind.

The *only* thing that I would love to see with this format is an ALPHA channel! As of now, PNG is the only format to support transparencies on the web and it produces very large files.
 
Capt'n Corrupt's Avatar
Posts: 3,524 | Thanked: 2,958 times | Joined on Oct 2007 @ Delta Quadrant
#174
Here's the Google IO talk on Google Native Client (NaCl) for desktop-worthy web applications:
http://www.youtube.com/watch?v=WgbK0ztUkDM

A good talk.
 
qwazix's Avatar
Moderator | Posts: 2,622 | Thanked: 5,447 times | Joined on Jan 2010
#175
Originally Posted by Capt'n Corrupt View Post
For those that are still doubting the web as a viable platform, here's an interesting project that has a full fledged Vector Graphic Editor right in the browser:

https://chrome.google.com/webstore/d...khgdo?hl=en-US
ONLINE DEMO: http://svg-edit.googlecode.com/svn/t...vg-editor.html

Now it's very primitive, and certainly no Adobe Illustrator, but this type of thing should be revered; it takes no installation, no upgrading, and will run on virtually any operating system/architecture, and starts near instantaneously.

Coupled with personal 'cloud' storage, apps like this will be easily more desirable than typical downloaded applications for lay people.
Plays very well with microb too. Cursor mode.
________
Buy Bubblers

Last edited by qwazix; 2011-08-21 at 10:57.
 

The Following User Says Thank You to qwazix For This Useful Post:
Capt'n Corrupt's Avatar
Posts: 3,524 | Thanked: 2,958 times | Joined on Oct 2007 @ Delta Quadrant
#176
Originally Posted by qwazix View Post
Plays very well with microb too. Cursor mode.
That's fantastic! This is the beauty of the web: it adds another layer of modularity on top of the OS, so that apps can run virtually anywhere. There are serious performance tradeoffs (in general), but the layer is robust enough, and computers fast enough so that the UX of web apps is still solid.
 
Capt'n Corrupt's Avatar
Posts: 3,524 | Thanked: 2,958 times | Joined on Oct 2007 @ Delta Quadrant
#177
Oh my! Here is one serious sound creation tool: Audiotool

WEB STORE: https://chrome.google.com/webstore/d...obnk?hl=en-US#

Delivered 100% on the web with zero-pain to use. No install, no download.

This uses flash, which is nice, though could be made more effective, if it cached the swf's in the HTML5 manifest. I would also be much nicer if it used oauth/openid for a login system rather than requiring a site specific login.

Still, it's an impressive web tool.

Last edited by Capt'n Corrupt; 2011-05-20 at 23:59.
 
Kangal's Avatar
Posts: 1,789 | Thanked: 1,699 times | Joined on Mar 2010
#178
Originally Posted by Capt'n Corrupt View Post
What system was Pokemon released on? Are we talking SNES, N64 or later?

The reason I ask is that a SNES emulator is certainly possible, but an N64 emulator would be seriously pushing it. Of course, when NaCl comes out, an N64 emulator would be cake on a semi-strong system. But in JS it would be slow.
The Gameboy Advance. NaCl would easily handle its processing. Hell the emulator runs fullspeed within Android/Dalvik on the Motorola DEXT, which is 500MHz ARM11 chip with 256MB RAM.
 

The Following User Says Thank You to Kangal For This Useful Post:
Posts: 395 | Thanked: 509 times | Joined on Jan 2011 @ Brisbane, Australia
#179
Originally Posted by Kangal View Post
The Gameboy Advance. NaCl would easily handle its processing. Hell the emulator runs fullspeed within Android/Dalvik on the Motorola DEXT, which is 500MHz ARM11 chip with 256MB RAM.
Not only that, but writing it natively would run perfectly, its not like 2d tile rpgs are resource heavy.
 

The Following User Says Thank You to azkay For This Useful Post:
Capt'n Corrupt's Avatar
Posts: 3,524 | Thanked: 2,958 times | Joined on Oct 2007 @ Delta Quadrant
#180
Originally Posted by Kangal View Post
The Gameboy Advance. NaCl would easily handle its processing. Hell the emulator runs fullspeed within Android/Dalvik on the Motorola DEXT, which is 500MHz ARM11 chip with 256MB RAM.
Yeah, GBA, SNES, N64, PSX, etc would be cake for native code, and a port would be trivial (software renderer), and only slightly more intense for GPU acceleration for emulators that are GPU accelerated.

This is assuming that the ROMs are not doing anything terribly funky with their ASM. Certain instructions will be blocked by the NaCl verifier to sandbox the app.

The ROM distribution/access would be the real trick -- remember, this is the cloud!

I suspect that you'd have to use on-device storage, and the app would need access to that. This isn't a total loss, as 16GB is quite sufficient to hold quite a lot of content, and there are always the option of SD cards.

All, in all, though I think it's more than possible, and I can't wait until NaCl finds its way into Chrome Stable.
 
Reply

Tags
awesome sauce, chrome os, chromebook, go away, long and boring, oh yeah!, quite enough, talking2myself, webgl, yaaaaaaaaaaawwn


 
Forum Jump


All times are GMT. The time now is 17:04.