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OVK's Avatar
Posts: 559 | Thanked: 1,017 times | Joined on May 2008 @ Finland
#1801
Originally Posted by Bratag View Post
In a nutshell it is an ini reader integration which will allow you to set the keys for the actions - in this way the gamegripper etc can be configured to work.
Is this something that could be integrated also to other emulators? I am specifically thinking about Amiga (UAE) and C64 (Vice) emulators that otherwise work nicely but playing is difficult because buttons are not remappable.

To avoid further offtopic: is this ini reader project discussed also somewhere else? I would be interested to read more about this.
 
leetut's Avatar
Posts: 1,169 | Thanked: 1,174 times | Joined on Jan 2010 @ sunderland
#1802
i could already use the sh command, just by typing the name of the script! but not with this for some reason

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Posts: 233 | Thanked: 220 times | Joined on Jan 2010 @ Hungary
#1803
hmm, have you psx folder in MyDocs??
Because looks like working now, but can't cd to psx dir. Maybe not exist?
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leetut's Avatar
Posts: 1,169 | Thanked: 1,174 times | Joined on Jan 2010 @ sunderland
#1804
yeah bro crash1.bin is in a folder called psx in MyDocs with all my other psx roms
and i can run it from xterm using:
cd /home/user/MyDocs/psx
psx4m -cyclemult 3 -runcd crash1.bin
thanks for all your help and advice anyway mate
i better stop hijacking the thread now before i get into trouble!
just thought it would be cool to have icons that would launch my psx games, and to share it with my fellow n00bs!
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Posts: 230 | Thanked: 39 times | Joined on Jun 2010
#1805
by the way..the GUI version, did you guys notice the frameskip and cyclemult didnt work ? I tried with CLI with same frameskip and cycle but the game is running really good speed but with GUI version really slow. so I think the frameskip and cycle didnt work. even tho KEY implement is work.
 
Posts: 105 | Thanked: 14 times | Joined on Aug 2010
#1806
leetut when i type psx4m -cyclemult 3 -runcd crash1.bin
it gives -sh: psx4m: not found

any ideas?
 

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Posts: 80 | Thanked: 114 times | Joined on Dec 2009 @ Belgium
#1807
Originally Posted by ryanl33x1511 View Post
by the way..the GUI version, did you guys notice the frameskip and cyclemult didnt work ? I tried with CLI with same frameskip and cycle but the game is running really good speed but with GUI version really slow. so I think the frameskip and cycle didnt work.
I checked it and you are partly right: the frameskip option doesn't work but the cycle mult does. I changed the python script a bit and now it should be ok. I also fixed the ranges for frameskip (0-8) and cyclemult (1-10) (in attachment)

Maybe this weekend IŽll try to package it in a .deb
Attached Files
File Type: zip psx4mui.py.zip (1.4 KB, 160 views)
 

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Posts: 1,169 | Thanked: 1,174 times | Joined on Jan 2010 @ sunderland
#1808
Originally Posted by confusedfella View Post
leetut when i type psx4m -cyclemult 3 -runcd crash1.bin
it gives -sh: psx4m: not found

any ideas?
im not sure what your trying to do mate
if your trying to get the icon script working then i cant either
i dont think its possible
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Posts: 80 | Thanked: 114 times | Joined on Dec 2009 @ Belgium
#1809
Originally Posted by confusedfella View Post
leetut when i type psx4m -cyclemult 3 -runcd crash1.bin
it gives -sh: psx4m: not found

any ideas?
use the full path to psx4m like /home/opt/psx4m/psx4m or wherever the psx4m file is placed on your system
 
Posts: 127 | Thanked: 17 times | Joined on Jul 2010 @ stockton
#1810
i just cant seem to get the gui working
i move the extracted file to opt folder ran the sh install command and tinked with the Exec=/opt/psx4m/psx4mui.py and the icon just lights up and stays lit, are there certain dependencies i need installed.
im a noob but learning lynux is fun i didnt even know what a kernel was 4 month ago lol
 
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