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Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#181
Originally Posted by smoku View Post
HINT: dpkg -L openredalert
Or done that... I really am quite the bother =(

Originally Posted by smoku View Post
It's a bit hard to play with conventional controls on N900.
I am wondering how would I change it.
I can't find my old CDs anywhere so I'm redownloading. Might have a better input after I've tried it.. but how hard would it be to simulate a right click as the proximity sensor being triggered + a tap? Is that practical at all?
 
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#182
I've tried it with Widelands port.
It's cumbersome to hold device in one hand constantly covering/uncovering the sensor.
And what about left-handed people?
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Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#183
Originally Posted by smoku View Post
I've tried it with Widelands port.
It's cumbersome to hold device in one hand constantly covering/uncovering the sensor.
And what about left-handed people?
I've been racking my brain on this the last few hours... even tried a few Google searches. My only other thoughts would be accelerometer incorporation for map scrolling or even tilting and tapping. I'm sure there is a right solution for this... it just has to be found.

EDIT: Finally finished downloading the files. Placed them at MyDocs/Games/RedAlert folder as MAIN.MIX, INSTALL.MIX and RUSSIAN.MIX. When running the game it still simply exited to desktop. I tried to copy the files to /usr/share/games/openredalert/data/mix but I was getting disk full errors. So I've created a symlink to the files in MyDocs at the mix location.. and it appears to work!

Attempting to start a new game brings up a black screen which I can only assume is my fault. Skirmish games start fine but once in it's pretty much unplayable as I don't know how to move my unit :P

Also made you up a quick icon for it. Edited out one I got of Google images and (hopefully) made a transparent background. No idea what dimensions are expected though.


Final point: Don't know if this is the same for everyone, but my touch screen has a dead zone at the top and the Options tab is impossible to tap.

Last edited by IzzehO; 2010-05-22 at 03:45.
 
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#184
I'm thinking of adding thin buttons at the screen borders and corners for map scrolling.
How does minimap work in original C&C? It does not seem to work at all in ORA.

The app already has an icon. If it does not show just reboot.
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Posts: 54 | Thanked: 19 times | Joined on Nov 2009 @ Milano
#185
What about using directional buttons for scrolling the map? Just like the other version.
 
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#186
Whoa! Directional buttons work.
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#187
Good job smart guy
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#188
Originally Posted by smoku View Post
Whoa! Directional buttons work.
I lol'd. I still think the accelerometer could be a practical scrolling method.. Just don't make it overly sensitive.

That said I think unit movement needs to be adressed first.. From what I can tell its only shortcoming is that a click is misinterpreted as a drag... perhap changing the sensitivy on this would work.

Just watch a clip of someone playing starcraft on a 6" tablet and a practical approach for them was a big move button you hit before tapping.
 
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#189
Originally Posted by IzzehO View Post
That said I think unit movement needs to be adressed first.. From what I can tell its only shortcoming is that a click is misinterpreted as a drag... perhap changing the sensitivy on this would work.
In Widelands port I added a patch that drags for less than 5px is interpretted as click too.
I have no problems clicking with stylus, but thanks for the report.

The *crafts approach of separate commands buttons works, but isn't it out of place in C&C games? These are more quick-mass-production oriented than manuver oriented I think.
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#190
Any more progress with this? Looks really fun and cool like the old days.

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