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2009-01-11
, 16:44
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Posts: 600 |
Thanked: 742 times |
Joined on Sep 2008
@ England
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#182
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The N800 doesn't look cheap. It looks like a classy, high-end transistor radio, circa 1963.
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2009-01-11
, 18:04
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Posts: 11,700 |
Thanked: 10,045 times |
Joined on Jun 2006
@ North Texas, USA
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#183
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But... I guess the problem might not be self-evident for somebody who has not done designs on this area, but what exactly would you control with the d-pad?
You're talking for instance about navigating in menus. That assumes that there is a focus element on screen. Look at the iPhone UI, for instance. There is no focus element there. For a proper touch UI, you shouldn't have a focus element.
A traditional UI style is to have focus elements and then means to move this focus element around; first click to move the focus to position on screen, second click to confirm. Another style is to have no focus on lists and menus: first click always selects whatever you click. But you can't really mix these styles together very well.
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2009-01-11
, 18:10
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Posts: 1,513 |
Thanked: 2,248 times |
Joined on Mar 2006
@ US
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#184
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But... I guess the problem might not be self-evident for somebody who has not done designs on this area, but what exactly would you control with the d-pad?
You're talking for instance about navigating in menus. That assumes that there is a focus element on screen. Look at the iPhone UI, for instance. There is no focus element there. For a proper touch UI, you shouldn't have a focus element.
A traditional UI style is to have focus elements and then means to move this focus element around; first click to move the focus to position on screen, second click to confirm. Another style is to have no focus on lists and menus: first click always selects whatever you click. But you can't really mix these styles together very well. The current S60 touch UI does this, and I'm not sure that people are very pleased with the results. (Blackberry Storm tries to do this half-child of pressing lightly focusing and pressing heavily activating, but that's slightly hackish.)
There are major implications to whether you have an UI that supports a focus element or then not. Take an example... for instance, of a file manager style application: content list on screen, toolbar on screen. If you have a focus, you can click on an element and then choose a command from the toolbar. If you have no focus, then you cannot do UI's like that, but must set the commands differently. Or take another example from the S60 UI designs. They have the Options menu for commands for the focused item. It's essentially the same as the toolbar: the first click cannot activate an item, because the user must be able to click once to select item, then press Options to get commands for the focused item. It makes good sense for HW keys, but not really for touch screens.
The more you try to stick on to hard key based navigation, the less you can optimize for touch UI's. It's really that simple, fortunately or unfortunately.
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2009-01-11
, 18:24
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Posts: 11,700 |
Thanked: 10,045 times |
Joined on Jun 2006
@ North Texas, USA
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#185
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2009-01-11
, 18:43
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Posts: 4,708 |
Thanked: 4,649 times |
Joined on Oct 2007
@ Bulgaria
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#186
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For 1) no, other means can be done. iPhone does it one way (with their zoom loupe), but other means can be used, either on-sceren or off-screen, depending on if there are hardware keys or not.
2) Well, touch screens work well with games suitable for touch screens. Just like you wouldn't enjoy Civilization with only HW keys (well, some do!), you wouldn't probably enjoy Quake with only the touch screen.
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2009-01-11
, 18:43
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#187
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I was completely with you until that last statement ragnar.
The question is, why not?
Why can't there be contextual info that determines whether the UI is presently modal or non-modal? Why can't I have a pure touch experience (ie, no focus elements) for the most part but then a change to a modal/focus approach when a specific app or usage demands it?
As a huge proponent of contextual UIs I'm discouraged by the Maemo OS retreat from certain aspects (such as abandonment of the finger-vs-stylus detection). In fact I'm convinced that, more than any other input experience, touchscreens MUST make high use of contextual elements.
So... why not?
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2009-01-11
, 18:49
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#188
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Thank you for your good and persuasive comments. But they imply that the case for a D-pad is entirely its use as a focus element in UI or navigation. The D-pad can be used for a variety of functions, some as simple as vertical scrolling and some of which have yet to be conceived, but not available if it is absent from the device. It also seems inconsistent with the open nature of the device and the years of engaging an open source community to remove the existing HW keys that have been present for years over the objection of the open source community.
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2009-01-11
, 19:12
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Posts: 236 |
Thanked: 149 times |
Joined on Jul 2007
@ Finland
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#189
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Why can't there be contextual info that determines whether the UI is presently modal or non-modal? Why can't I have a pure touch experience (ie, no focus elements) for the most part but then a change to a modal/focus approach when a specific app or usage demands it?
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2009-01-11
, 19:12
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Posts: 631 |
Thanked: 1,123 times |
Joined on Sep 2005
@ Helsinki
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#190
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I was completely with you until that last statement ragnar. The question is, why not? Why can't there be contextual info that determines whether the UI is presently modal or non-modal? Why can't I have a pure touch experience (ie, no focus elements) for the most part but then a change to a modal/focus approach when a specific app or usage demands it?
As a huge proponent of contextual UIs I'm discouraged by the Maemo OS retreat from certain aspects (such as abandonment of the finger-vs-stylus detection). In fact I'm convinced that, more than any other input experience, touchscreens MUST make high use of contextual elements. So... why not?
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blurry photos, fud, funny farm, haiku, hibernation, not the droids, picnic baskets, straightjacket, trollosaurus rex, what competition? |
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N9: Go white or go home