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Posts: 64 | Thanked: 4 times | Joined on Nov 2009
#181
great work! when an alpha release to test it with other games?
 
Posts: 3,664 | Thanked: 1,530 times | Joined on Sep 2009 @ Hamilton, New Zealand
#182
Originally Posted by smoku View Post
A little teaser...

It's only SDK compilation so far and needs loads of work.
But PCSXr code is a lot easier to work on than psx4all mess.
SMOKU one thing I've to say it to your face..I've been trying to hold this inside for a very long time but i guess it is time to say it to you..


"YOU ARE A FCUKING GENIUS"

Please do not sleep and bring us this awesome Emulator
If I am living next to your house, I'll be supplying you a lot of energy drink to keep you awake and working on this project
 
Andy1210's Avatar
Posts: 233 | Thanked: 220 times | Joined on Jan 2010 @ Hungary
#183
hmmm, sdk working with OpenGL, but N900 only working with OpenGL ES, so ...
 
Posts: 3,664 | Thanked: 1,530 times | Joined on Sep 2009 @ Hamilton, New Zealand
#184
Originally Posted by Andy1210 View Post
hmmm, sdk working with OpenGL, but N900 only working with OpenGL ES, so ...
So...Smoku will make it work for us I have faith in his genius-ness.
 
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#185
Final Fantasy Tactics with no sound/music running at 8 fps would look amazing on the tablet.

Hope this can get compiled correctly.

Best of luck smoku!
 
smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#186
Originally Posted by maxximuscool View Post
SMOKU one thing I've to say it to your face..I've been trying to hold this inside for a very long time but i guess it is time to say it to you..
"YOU ARE A FCUKING GENIUS"
No, I'm not. At all.
I'm just hacking existing software to fit on N900.

The real genius behind PCSX are: Linuzappz <linuzappz@pcsx.net> and Shadow <shadow@pcsx.net>, and you should thank them.
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smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N
 
smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#187
Originally Posted by Andy1210 View Post
hmmm, sdk working with OpenGL, but N900 only working with OpenGL ES, so ...
Even OpenGL ES 2.0..

but... http://unrealvoodoo.org/git/glesport.git/
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smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N
 
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#188
@smoku

Question: Do you think it will be possible to get 60FPS in the future?
________
FORD AJD-V6/PSA DT17 HISTORY

Last edited by nax3000; 2011-03-18 at 12:29.
 
Posts: 102 | Thanked: 7 times | Joined on Jan 2010
#189
i hope this thing works soon!! ps1 emu and ps3 controller + video out! hoorah to ya!!!
 
smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#190
The MIPS->ARM recompiler is working.

But I have a hard time with glesport
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smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N
 

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