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2012-06-26
, 10:18
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Posts: 5,028 |
Thanked: 8,613 times |
Joined on Mar 2011
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#12
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WARNING: Could not locate mex Resources/DustClouds/dustcloud0\Rl0\LOD0\dustcloud0.mex WARNING: Could not locate mex Resources/DustClouds/dustcloud1\Rl0\LOD0\dustcloud1.mex WARNING: Could not locate mex Resources/DustClouds/dustcloud2\Rl0\LOD0\dustcloud2.mex WARNING: Could not locate mex Resources/DustClouds/dustcloud3\Rl0\LOD0\dustcloud3.mex WARNING: Could not locate mex Resources/Nebulae/nebula0\Rl0\LOD0\nebula0.mex WARNING: Could not find Missile for P2 WARNING: Could not find Missile for P3 WARNING: Could not find Missile for Traders Segmentation fault
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2012-06-26
, 10:40
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Posts: 5,028 |
Thanked: 8,613 times |
Joined on Mar 2011
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#13
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Not trying to be pushy or anything but screenshots would be appreciated...
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2012-06-26
, 21:58
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Posts: 103 |
Thanked: 114 times |
Joined on Jul 2010
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#15
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2012-06-26
, 22:41
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Posts: 7,074 |
Thanked: 9,069 times |
Joined on Oct 2009
@ Moon! It's not the East or the West side... it's the Dark Side
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#16
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2012-06-27
, 00:28
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Posts: 5,028 |
Thanked: 8,613 times |
Joined on Mar 2011
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#17
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2012-06-27
, 02:11
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Posts: 282 |
Thanked: 2,387 times |
Joined on Sep 2011
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#18
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I wonder, if it would be possible to bind some things to fn + shift + key? Mixed with proposed custom keymaps, it would resut in even more comfortable control
Also, I'll answer myself about "does it run solely on CPU" - yes, it does, with moderate ammount of ships, CPU is occupied like 96%-98% @900 mhz. Still plays quite smoothly, but I suppose, that during bigger battles, it may hit the limit. No big deal in single player, as we have active pause (pause where we can assign orders), but in multiplayer it coud be a small issue. I wonder, if some optimisation is possible...
@gdizzzWould it be possible, to retain both ways of control - i.e. both Your control via FN + mouse, and real mouse? If it is too much complicated to do, maybe at least some very small config file, where user enable - before starting game - if it should work as in vanilla, or contain Maemo control fixes?
It would be extremely useful - I suppose, that same problems may occur, when trying to play with keyboard (either bluetooth, or via hostmode).
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2012-06-27
, 03:09
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Posts: 1,079 |
Thanked: 1,019 times |
Joined on Mar 2010
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#19
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2012-06-27
, 03:40
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Posts: 5,028 |
Thanked: 8,613 times |
Joined on Mar 2011
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#20
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If it works for you, you're lucky. I'm getting "Could not start LAN IPX or LAN TCP/IP" after selecting player name.
There's no Caps Lock to turn on the tactical overlay or Tilde to cancel orders, but those can be remapped in the options menu (I'm using X for the overlay and N to cancel orders, for example).
I wouldn't judge that based on the CPU usage, because on my PC the original Homeworld uses 212% CPU (over 2 cores) just sitting and looking at the mothership. The truth is that this port runs on OpenGL ES v1. What worries me more than full CPU is what I often see in htop: even 40% of it is consumed by the kernel, not Homeworld.
I think it's possible to retain most of the old controls. There would be two Alts (A and the real thing) and some details about the camera. It's nice being able to connect/disconnect a mouse or a keyboard at any time, but if that fails, I could also post a separate build with unmodified controls.
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homeworld, homeworldsdl |
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Thanks!