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Posts: 2 | Thanked: 1 time | Joined on Dec 2007
#11
Originally Posted by pipeline View Post
Sadly i gave up on it at that same point. Ran out of stuff to try although there was still an area i couldnt get into (missing key) so i was thinking it had something to do with that.

I suppose the author could be contacted at his address at bottom of this page : http://emhsoft.com/index.html

Then again, there is a possibility the game just doesn't end well (or at all)
There is also a possibility that the author checks his logs every once in a while...

Just so you know, Dark Ages is a port of the (DOS) game of the same name (with the author's permission), and is MUCH larger than the Dragon Hunt module. Dragon Hunt "ends" when you kill the large dragon in front of the portal. The crystals give you a slight boost in battle; they are not important to the story. (Basically, Dragon Hunt is an demo of what is possible with the engine.)

Regarding speed, you'll be in much better shape if you can get Psyco working.

Regarding the keyboard, try starting your game in windowed mode, entering your name, save, then change to fullscreen. I don't have a tablet, but that should remove most weirdness regarding keyboards.

Also, regarding resolution, you'll need to mess with main.py, lines 38-39. 800x480 would be 25x15 tiles. I don't know what other issues this generates, though.

Finally, there is actually no sound in the game right now, so you're not missing anything by disabling sound. (I don't remember why it's trying, though.)

Anything else?
 

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Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#12
Thanks evilmrhenry! Although dragonhunt didnt seem to end for me it was very fun playing through it. The mechanics seemed all there.

Is Dark Ages the full game? Although i made a build of Dark Ages, it would take way too long to load... like 5 minutes to load setup a new game. Would psyco help load times?

I just reinstalled Dark Ages so i'll see if it plays otherwise well after the long load time... and ill release it if would be good continuation.

It looks like you have quite a few good games which could be ported to maemo. If i get some free time i'll try a few more, or maybe someone else could take a shot at porting some of them

Thanks for your port, was a fun 'learning' experience for python... well that and wanting to slay dragons with my newly upgraded flame sword
 
Posts: 2 | Thanked: 1 time | Joined on Dec 2007
#13
Originally Posted by pipeline View Post
Thanks evilmrhenry! Although dragonhunt didnt seem to end for me it was very fun playing through it. The mechanics seemed all there.

Is Dark Ages the full game? Although i made a build of Dark Ages, it would take way too long to load... like 5 minutes to load setup a new game. Would psyco help load times?

I just reinstalled Dark Ages so i'll see if it plays otherwise well after the long load time... and ill release it if would be good continuation.

It looks like you have quite a few good games which could be ported to maemo. If i get some free time i'll try a few more, or maybe someone else could take a shot at porting some of them

Thanks for your port, was a fun 'learning' experience for python... well that and wanting to slay dragons with my newly upgraded flame sword
Yes, Dark Ages is the full game. The length is respectable, though not quite epic.

Yes, Psyco will help load times, both when starting the game, and when entering new areas.

Endgame: Singularity should work well. It's more "mouse" driven than Dragon Hunt, so as long as tablets work the way I think they do, the game should be well suited to the format.

Killer Steam-powered robots should work alright. It's a bit less processor intensive than Dragon Hunt, though it is real-time. Nothing tricky library-wise, though.

Monster's Tower might work, but it's 3D, which will likely cause trouble. Bit on the small side, too.
 
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Posts: 127 | Thanked: 15 times | Joined on Feb 2008
#14
Originally Posted by evilmrhenry View Post
Endgame: Singularity should work well. It's more "mouse" driven than Dragon Hunt, so as long as tablets work the way I think they do, the game should be well suited to the format.
Singularity I was just playing today on my ASUS EEE pc, its sweet. It'll run on a Tablet just fine. You don't even need a mouse if you have a touchscreen except for the optional text input of the CPU names you get. And even then you just implement a real simple virtual keyboard. Otherwise its just a matter of compiling correctly and making X play well with it, ie making sure it can do the res 800x480 - on linux it does only does standard standard resolutions. Also it'll need to be able to render in that weird res in the windowed mode (not fullscreen.) I'm gonna start a thread on singularity since I can't really compile and test - i only have 600 megs free, which i don't wanna fill, and i don't have a Nokia Internet Tablet.
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Scraping money together to get a n810 and/or n800.
 
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