The Following User Says Thank You to evilmrhenry For This Useful Post: | ||
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2007-12-20
, 03:30
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Posts: 693 |
Thanked: 502 times |
Joined on Jul 2007
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#12
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2007-12-20
, 06:45
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Posts: 2 |
Thanked: 1 time |
Joined on Dec 2007
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#13
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Thanks evilmrhenry! Although dragonhunt didnt seem to end for me it was very fun playing through it. The mechanics seemed all there.
Is Dark Ages the full game? Although i made a build of Dark Ages, it would take way too long to load... like 5 minutes to load setup a new game. Would psyco help load times?
I just reinstalled Dark Ages so i'll see if it plays otherwise well after the long load time... and ill release it if would be good continuation.
It looks like you have quite a few good games which could be ported to maemo. If i get some free time i'll try a few more, or maybe someone else could take a shot at porting some of them
Thanks for your port, was a fun 'learning' experience for python... well that and wanting to slay dragons with my newly upgraded flame sword
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2008-04-28
, 04:27
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Posts: 127 |
Thanked: 15 times |
Joined on Feb 2008
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#14
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Endgame: Singularity should work well. It's more "mouse" driven than Dragon Hunt, so as long as tablets work the way I think they do, the game should be well suited to the format.
Just so you know, Dark Ages is a port of the (DOS) game of the same name (with the author's permission), and is MUCH larger than the Dragon Hunt module. Dragon Hunt "ends" when you kill the large dragon in front of the portal. The crystals give you a slight boost in battle; they are not important to the story. (Basically, Dragon Hunt is an demo of what is possible with the engine.)
Regarding speed, you'll be in much better shape if you can get Psyco working.
Regarding the keyboard, try starting your game in windowed mode, entering your name, save, then change to fullscreen. I don't have a tablet, but that should remove most weirdness regarding keyboards.
Also, regarding resolution, you'll need to mess with main.py, lines 38-39. 800x480 would be 25x15 tiles. I don't know what other issues this generates, though.
Finally, there is actually no sound in the game right now, so you're not missing anything by disabling sound. (I don't remember why it's trying, though.)
Anything else?