The Following User Says Thank You to Capt'n Corrupt For This Useful Post: | ||
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2011-04-14
, 19:50
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Posts: 1,513 |
Thanked: 2,248 times |
Joined on Mar 2006
@ US
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#12
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The Following 2 Users Say Thank You to SD69 For This Useful Post: | ||
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2011-04-15
, 10:02
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Posts: 874 |
Thanked: 316 times |
Joined on Jun 2007
@ London UK
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#13
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The Following 2 Users Say Thank You to Rebski For This Useful Post: | ||
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2011-04-15
, 12:55
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Posts: 1,513 |
Thanked: 2,248 times |
Joined on Mar 2006
@ US
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#14
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I think I get it now, you need to be an existing Blackberry user and advocate in order to get real benefit from the Play Book. Otherwise it is a case of nice hardware but then what?
The Following 2 Users Say Thank You to SD69 For This Useful Post: | ||
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2011-04-15
, 14:30
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Posts: 874 |
Thanked: 316 times |
Joined on Jun 2007
@ London UK
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#15
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I am looking at it as a possible replacement of my N8x0. Many of the deficiencies people are pointing to (not a standalone device, louse email support, incomplete software) are deficiencies I lived with before to get the right form factor.
The Following User Says Thank You to Rebski For This Useful Post: | ||
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2011-04-22
, 02:53
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Posts: 1,067 |
Thanked: 313 times |
Joined on Sep 2009
@ USA
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#16
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2011-04-22
, 05:33
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Posts: 1,789 |
Thanked: 1,699 times |
Joined on Mar 2010
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#17
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The Following 2 Users Say Thank You to Kangal For This Useful Post: | ||
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2011-04-22
, 11:46
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#18
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I wonder if an Android custom rom (CM8?) can be built that implements a "app switching" just like maemo (or even like the playbook).
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2011-04-22
, 12:59
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Posts: 1,789 |
Thanked: 1,699 times |
Joined on Mar 2010
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#19
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The Following 2 Users Say Thank You to Kangal For This Useful Post: | ||
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2011-04-23
, 10:57
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Posts: 874 |
Thanked: 316 times |
Joined on Jun 2007
@ London UK
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#20
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Tags |
fugly, just shoot me |
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I'm quite certain that GNU standard toolkits are not supported, but I suppose you can install any shared libs you deem useful, or statically compile the functionality into your code. The downside is that you have to be mindful of the Google Market size restrictions. Then again, Gameloft has gotten around this via their own app store.