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Posts: 147 | Thanked: 5 times | Joined on Jan 2007
#11
I would like to play this on my N800. It installed fine, but nothing happens when I launch it. There is just a zombie process.
 
Posts: 605 | Thanked: 137 times | Joined on Nov 2005 @ La Rochelle, France
#12
start it from xterm and I suppose you'll find out quite easily (especially if a lib is missing)

Fred

Last edited by fredoll; 2007-02-23 at 13:59.
 
Posts: 605 | Thanked: 137 times | Joined on Nov 2005 @ La Rochelle, France
#13
Originally Posted by Texrat View Post
This post claims the libxpm4 dependency problem was fixed in an earlier version:

http://www.gossamer-threads.com/list...velopers/18044

However, I'm also experiencing the problem still and trying to hunt down the library. Found lots of references, but no file.
You'll find it in "Red Pill" Mode in the application manager

Fred
 
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Posts: 11,700 | Thanked: 10,045 times | Joined on Jun 2006 @ North Texas, USA
#14
Thanks Fred.

So... general questions: what is this library? Why isn't it part of the OS, or the Xgalaga install?
 
Posts: 147 | Thanked: 5 times | Joined on Jan 2007
#15
Originally Posted by fredoll View Post
start it from xterm and I suppose you'll find out quite easily (especially if a lib is missing)
dsp_protocol_open_node(): Could not open pcm device file /dev/dsptask/pcm3

It says that twice, then:

Fatal signal: Segmentation Fault (SDL Parachute Deployed)
 
Posts: 605 | Thanked: 137 times | Joined on Nov 2005 @ La Rochelle, France
#16
It looks like sdl can't access the sound interface ...
 
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Posts: 11,700 | Thanked: 10,045 times | Joined on Jun 2006 @ North Texas, USA
#17
Thanks to Fred's help I got the game running on the 770 (haven't tried N800 yet). My feedback:

-in general, nice effort! the game behaves for the most part just like arcade versions

-the player's ship however is not very responsive. It moves too sluggish in relation to enemy fire. I think the entire game should be sped up a little.

-I would prefer an option to use all hardware buttons (like d-pad) rather than soft buttons. I find the current controls a bit too awkward.

-good idea to rotate the screen, however, the distance is a just a bit too great between enemies and player. Maybe split the difference between screen dimensions and lower the enemy by that amount.

-I suggest slightly reducing number of enemy shots, at least on early screens.

-Do enemy ships ever pick up player ship to provide opportunity for doubling fire? I never saw it.

Anyway, great effort!
 
Posts: 147 | Thanked: 5 times | Joined on Jan 2007
#18
Originally Posted by fredoll View Post
It looks like sdl can't access the sound interface ...

Weird. My sound just stopped working. Following a reboot, xgalaga now runs.
 
Posts: 46 | Thanked: 3 times | Joined on Jan 2007
#19
For the problem with libxpm4, i have created a post for this : http://www.internettablettalk.com/fo...6203#post36203

Thanks Texrat for your feedback.

My port is made with the spirit of original xgalaga. I think that the actual gameplay is good however it's slow on the 770. The screen size is similar of the original. I have just doubled the size of sprites to increase visibility. All bonus as doubling fire are present because I have not modified the rules of the game. I will add the optionnal possibility to use the d-pad but I think that the gameplay will decrease.
For all problems with N800, i have just a 770 and it's not possible to me to test or modify for this tablet. If it's work on 800, it's good. Otherwise, I can nothing.
 
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Posts: 11,700 | Thanked: 10,045 times | Joined on Jun 2006 @ North Texas, USA
#20
Could the sprites be a little brighter? Maybe even a tiny bit larger.

Overall, if one thing was improved I would want it to be sprite speed.

Anyway, I hope that this doesn't come off as griping. I'm very happy you at least went to the trouble!
 
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