AgogData
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2011-03-25
, 05:41
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Posts: 870 |
Thanked: 133 times |
Joined on Aug 2010
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#11
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2011-03-25
, 06:22
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Posts: 108 |
Thanked: 329 times |
Joined on Apr 2010
@ Bosnia and Herzegovina
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#12
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2011-03-25
, 16:30
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Posts: 233 |
Thanked: 220 times |
Joined on Jan 2010
@ Hungary
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#13
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2011-03-28
, 08:56
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Posts: 943 |
Thanked: 3,228 times |
Joined on Jun 2010
@ Zagreb
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#14
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2011-03-28
, 09:34
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Posts: 219 |
Thanked: 80 times |
Joined on Mar 2011
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#15
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2011-03-31
, 06:23
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Posts: 108 |
Thanked: 329 times |
Joined on Apr 2010
@ Bosnia and Herzegovina
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#16
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The Following 4 Users Say Thank You to TheBurek For This Useful Post: | ||
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2011-03-31
, 07:55
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Posts: 73 |
Thanked: 33 times |
Joined on Nov 2010
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#17
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2011-03-31
, 08:16
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Posts: 111 |
Thanked: 9 times |
Joined on May 2010
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#18
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2011-03-31
, 08:41
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Posts: 108 |
Thanked: 329 times |
Joined on Apr 2010
@ Bosnia and Herzegovina
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#19
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2011-03-31
, 17:13
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Posts: 73 |
Thanked: 33 times |
Joined on Nov 2010
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#20
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turns out I have no clue how to make a proper DEB. My project is written in Eclipse for C/C++ and its make scripts are all generated by Eclipse and as far as I can see, those can't provide any easy way to make a DEB. Any hints? Good guides? Volunteers maybe? If I don't figure this out soon, I'll just dump the binary with its data files in a ZIP or something, cause I'm really anxoius to release it already. I can take care of the nice packaging later.
Tags |
bada rox, games, reverstris |
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