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javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#11
Of course,



In Fremantle X86 SDK, you need present /usr/lib/libGLESv2.so and libEGL.so, and /usr/include/EGL & GLES2 .
(I am writing filenames instead of package names because they're not the same even in _ARMEL vs _X86).
Tarball(tarbomb) with binary: ogltest.tar.gz
Warning: From the tarball, files test.c and esUtil.h are straight from http://www.opengles-book.com , so go buy the book if you find them interesting
Also, the binary is x86.

Last edited by javispedro; 2009-09-06 at 00:34. Reason: Noting it's a tarbomb :)
 

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#12
Originally Posted by javispedro View Post
Of course,



In Fremantle X86 SDK, you need present /usr/lib/libGLESv2.so and libEGL.so, and /usr/include/EGL & GLES2 .
ogltest.tar.gz
Warning: From the tarball, files test.c and esUtil.h are straight from http://www.opengles-book.com , so go buy the book if you find them interesting
Also, the binary is x86.

when i compiled tinygl directly on the n810, i was more impressed by seeing 2 rotating boxes than I am about most multi mega polygon game on big pcs.

javispedro, your hacking will take you far
ill chip a little in for the book if you need it.

your recent help with liqbase packaging is very much appreciated.
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#13
Originally Posted by mikkov View Post
Where are pandora developers keeping their source code for open source software? For example I haven't seen anything but a youtube video of quake3 running on pandora.
Since the pandora isn't released yet (case mould creation will take another 1-2 weeks, then mass production will start), they haven't published that much stuff.

They have a file archive here: http://dl.openhandhelds.org/cgi-bin/....cgi?0,0,0,0,1

Most apps seem to be uploaded with sourcecode, for example http://dl.openhandhelds.org/cgi-bin/...gi?0,0,0,0,115

Since most of the ports are still WIP, i guess the easiest way of obtaining the source would be asking the devs of that port.
Makes one really appreciate the well-organized maemo garage and file archive.

I mean, kudos to their community, they have come a long way. But to be honest, as much as I anticipated the pandora console - the maemo project suits my needs way better, even if it means i have to spend twice the cash.
 
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#14
Also see https://bugs.maemo.org/show_bug.cgi?id=4177 : "Nokia will not officially support OpenGL in games".
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#15
Originally Posted by Andre Klapper View Post
Also see https://bugs.maemo.org/show_bug.cgi?id=4177 : "Nokia will not officially support OpenGL in games".
That means (imo) only that Nokia will not support SDL1.3. But SDL1.3 at least compiles fine with GLES support for fremantle. It should also work with no issues, because it works on pandora.
 

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#16
Yes, but can SDL 1.3 work beside Clutter or it has to be stopped?
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javispedro's Avatar
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#17
SDL can (some of the sdl apps I uploaded to fremantle extras already work), the question is of course if OGLESv2 apps can work with the compositor on, at a decent performance.

I think the Bounce game is the answer, since it is after all AFAIK an OpenGL ES 2 game. I remember seeing it being composited, but can't find the video right now. If someone with a device could have a look at what it does...

Also, trying the above demo to see if it works in real device will be good too
 

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#18
Originally Posted by javispedro View Post
I think the Bounce game is the answer, since it is after all AFAIK an OpenGL ES 2 game. I remember seeing it being composited, but can't find the video right now.
AFAICT, you can have Bounce open alongside multiple apps, and the Ctrl-Backspace shortcut will show you the dashboard with the Bounce thumbnailed window still updating.

That'd suggest to me that the compositor is still running with Bounce, which is a Good Sign.
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#19
Or... Bounce is using Clutter
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#20
Originally Posted by Bundyo View Post
Or... Bounce is using Clutter
That would be a bit suicidal: http://www.busydoingnothing.co.uk/bl...AbusingClutter , but hey, who knows
 

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