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#11
Pixels should not be a big issue if they are using hardware scaling. My guess is the game is not 800X480 res.

If games will be stuttering using hi res, scale it down- just like current Linux and PC games can in options. Or do not map any of the game with native res and allow the hardware scaling to do the work. Should be smooth as butter then

My guess is the N900 will rock with game smoothness- just would prefer to see a demo to show this. If I were Nokia marketing I would consider this. First impressions will kill ya!
 
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#12
Originally Posted by Rushmore View Post
Pixels should not be a big issue if they are using hardware scaling.
If anyone can beat this dumbass statement I'll buy the first round
 
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#13
Originally Posted by Rushmore View Post
Pixels should not be a big issue if they are using hardware scaling. My guess is the game is not 800X480 res.
Hey, you guessed wrong!
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#14
I also noted that there was an update for bounce, maybe that will improve perfomance.

I think itīs shown in the second vid.
 
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#15
Originally Posted by Matic View Post
I also noted that there was an update for bounce, maybe that will improve perfomance.

I think itīs shown in the second vid.
Well the fact that Peter flat out said, when asked the question by one of the attendees that the N900 will eventually slow down/lag if you have too many performance intensive applications running, and the fact that when they started up the game, they already had eight other windows open three of which had some kind of flash playing on them, I think just goes to prove what Peter said originally. I would hope that with only one or two other windows open, then running the game everything would then be fine.
 

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#16
Originally Posted by Hogwash View Post
If anyone can beat this dumbass statement I'll buy the first round
A guess is not a statement- it is a guess. It did not look 800X480 on the video, but that could be the the Youtube vid- I thought it was a hi res vid, but must be standard. I consdiered that the res is only as good as the source, but the textures and ball appeared slightly blocky- even considering the Youtube source res.

Somehow, I do not think you are so assertive in person, but I may be wrong.

Spent too many years in the Marines dealing with your type of attitude. Of course there, it is was easier to deal with

Update:

I see, I did word that ***** backwards. Common sense is scaling does nothing if already at native res- I was referring that if the actual game was a lower res and was scaled to fill screen, hardware scaling would do the grunt work- unless executing routines through software. Hence my guess it was not at native res.

I am behind anyways, since my geek days were with the Amiga.

I would apologize but you already called me a dumbass..... You aren't like the comic book store owner in The Simpsons are you?

Last edited by Rushmore; 2009-10-10 at 01:51.
 
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#17
Originally Posted by spinnukur View Post
Well the fact that Peter flat out said, when asked the question by one of the attendees that the N900 will eventually slow down/lag if you have too many performance intensive applications running, and the fact that when they started up the game, they already had eight other windows open three of which had some kind of flash playing on them, I think just goes to prove what Peter said originally. I would hope that with only one or two other windows open, then running the game everything would then be fine.
Flash 10.1 will be more friendly on resources. Even though a video would be played, if it is not on screen it will not be rendered. So that'd save some resources. But what should happen is stuff swap out. Q is where the bottleneck is (or was) in this particular case.

Stuttering and tearing on Linux desktop or game has different reason...
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#18
Originally Posted by Rushmore View Post
A guess is not a statement- it is a guess. It did not look 800X480 on the video, but that could be the the Youtube vid- I thought it was a hi res vid, but must be standard. I consdiered that the res is only as good as the source, but the textures and ball appeared slightly blocky- even considering the Youtube source res.
Well, it is playing through a composite video cable which is certainly not capable of carrying WVGA in full quality.
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#19
I did not catch the amount of apps open in the background (kids yelling in background when I was watching the vids).

This device would be perfect if it had host USB and a d-pad. Still blows anything else away. Unlike Android, Maemo should be far more efficient in executing apps.

Does anyone know if media (music & vids) placed on the micro-sd card will be integrated with the internal storage as one media directory?
 

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#20
Originally Posted by GeneralAntilles View Post
Well, it is playing through a composite video cable which is certainly not capable of carrying WVGA in full quality.
Well then.

I guess hogboy was correct- I am a dumbass, because I did not notice it was on an external display. Then again I was a little sidetracked (kids do that).

Still do not like the attitude, but he ultimately was correct- though for an unintended reason.
 
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