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2009-11-17
, 10:49
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Posts: 470 |
Thanked: 173 times |
Joined on Oct 2009
@ Melb
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#12
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2009-11-17
, 10:54
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Posts: 2,121 |
Thanked: 1,540 times |
Joined on Mar 2008
@ Oxford, UK
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#13
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2009-11-17
, 22:34
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Posts: 248 |
Thanked: 66 times |
Joined on Oct 2009
@ Birmingham
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#14
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2009-11-17
, 22:37
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Posts: 248 |
Thanked: 66 times |
Joined on Oct 2009
@ Birmingham
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#15
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2009-11-17
, 22:38
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#16
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2009-11-17
, 23:03
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Posts: 248 |
Thanked: 66 times |
Joined on Oct 2009
@ Birmingham
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#17
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A PSP emulator running inside an x86/Windows emulator on a mobile phone. ROFL Get it to work, even at 0.1 fps, so we can marvel at such a Frankenstein creation.
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2009-11-17
, 23:08
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#18
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2009-11-17
, 23:27
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Posts: 248 |
Thanked: 66 times |
Joined on Oct 2009
@ Birmingham
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#19
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Actually, the current discussion on IRC is about how gfx are generally memory bandwidth-limited on the N900. I suspect you wouldn't make much headway trying to crunch through megapixels on the CPU as well as running game code.
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2009-11-18
, 00:22
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Posts: 880 |
Thanked: 264 times |
Joined on Feb 2007
@ Cambridge, UK
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#20
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Even if it only runs at a fraction of the real speed on the N900, the codes will live on to take advantage of future hardware upgrades!
Class .. : Power User
Humor .. : [#####-----] | Alignment: Pragmatist
Patience : [###-------] | Weapon(s): Galaxy Note + BB Bold Touch 9900
Agro ... : [###-------] | Relic(s) : iPhone 4S, Atrix, Milestone, N900, N800, N95, HTC G1, Treos, Zauri, BB 9000, BB 9700, etc