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hopbeat's Avatar
Posts: 516 | Thanked: 643 times | Joined on Oct 2009 @ Denmark/Poland
#11
@RevdKathy, I think that those sheep were cute, I had a great time with them (ekhm...).
Yeah, then I'm one of those young persons, wasting my time on games and other blasphemy

Back to subject: if this project is to kick out, we need a) people with various expertise and b) some structure and place for it.
Anyone interested in project leader-sheep? (@RevdKathy ?)
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#12
My youngest son has that PC sheep game and loved it-- although he was often frustrated that the AI seemed a little too smart.

But I think this is great! In fact there are sooo many possibilities with accerometers...
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#13
Originally Posted by hopbeat View Post
@RevdKathy, I think that those sheep were cute, I had a great time with them (ekhm...).
Yeah, then I'm one of those young persons, wasting my time on games and other blasphemy
The sheep in my head are cuter. Or is that Qter? Sadly, I completely lack any graphic skills t get them from my head to paper or screen.

Back to subject: if this project is to kick out, we need a) people with various expertise and b) some structure and place for it.
Anyone interested in project leader-sheep? (@RevdKathy ?)
Wouldn't be my first shot at being a pastor... err shepherd! But I'm waaay out of my depth here. I can dream dreams... but implementation is beyond me. What do you need?
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#14
"Rampage"
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hopbeat's Avatar
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#15
We need people, people, people... Especially someone(s) in department of graphics. We also need to decide, if we are aiming into casual and quick Qt/Gtk thing or are going into OpenGL with some engine.

And a good leader is a must, having many other projects, I will be happy to be just a working sheep
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#16
I am really not the person to make decisions about Qt v OpenGL - that needs to be the decision of the people who are going to code. I'll see if I can find us a designer, though.

What does a leader need to do? I don't mind 'driving' the project, but I suspect you'd be better off with someone who has the tech knowledge. Lcuk was in on this on the bus... think he'd do it?
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#17
OpenGL will bring you more glitz but is a lot, a LOT more complex business than, for example, Qt's scene based GraphicsView which, however, in combination with the Animation Framework, can do most of the heavy lifting on it's own.

Also, to clear a small misunderstanding in the making - you certainly CAN make OpenGL stuff in Qt. The question is just how much of the builtins of Qt do you wish to use in that case.

PS Alternatively, you could use the accelerometer to control a 'dog', and the sheep would be running from it (as opposed to simulating mountain goats on a slope ). Then you could choose the race of the dog, smaller ones being more agile, bigger ones having more effect on the sheep but moving/turning slower... and introduce multiplayer functionality with several dogs on the same terrain... but now I'm starting to get carried away
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#18
Originally Posted by attila77 View Post
PS Alternatively, you could use the accelerometer to control a 'dog', and the sheep would be running from it (as opposed to simulating mountain goats on a slope ). Then you could choose the race of the dog, smaller ones being more agile, bigger ones having more effect on the sheep but moving/turning slower... and introduce multiplayer functionality with several dogs on the same terrain... but now I'm starting to get carried away
Hearing this and watching the previous video I got to thinking it might be neat to have (optional) mic intergration. That is, even though tilting the device would move the dog, the sheep wouldn't actually be persuaded to move until a user "barked": into the mic. Then again, I'm not sure how easy that would be. I just remember doing something similar on Nintendo DS.
 

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#19
I can just imagine someone on the bus turning a phone this way and that, while barking.. the bus driver makes a call, pulls over, and some brawny guys in white coats take over!
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#20
Originally Posted by aspidites View Post
Hearing this and watching the previous video I got to thinking it might be neat to have (optional) mic intergration. That is, even though tilting the device would move the dog, the sheep wouldn't actually be persuaded to move until a user "barked": into the mic. Then again, I'm not sure how easy that would be. I just remember doing something similar on Nintendo DS.
@Kathy: This one had you all over it, definately a good idea.

Got beaten to posting the idea of controlling the dog though

Rather than barking how about an authentic whistle command set. The DS used to have a training mode for the dogs so maybe have this integrated in to up response and maybe fitness level of the dogs? You could use this then to form the basis of an ah-hoc network match against other players or just a longer term interest. For the shorter games a quick default set of values could be used.

Have I gotten carried away with ths too?
 

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