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Posts: 71 | Thanked: 6 times | Joined on Nov 2009
#11
strange, Hell Tour does not work for me. Load screen with ad then just a blank black screen both when loaded from web and locally.
 
Posts: 12 | Thanked: 2 times | Joined on Oct 2009
#12
Originally Posted by ViciousXUSMC View Post
lol of all the flash games I have been ripping from the net, this was the easiest one as the link is already there. The "launch game" is the direct link to the .swf file.

The rest of them are deep in the page code and I have to manually find them.
Hahha your right, sorry i've been playing it on kongregate. I just quickly googled that to provide a link.

This is the kongregate.com link
http://www.kongregate.com/games/nobstudio/hell-tour

I downloaded the swf both from the nobstudio.com and kongregate.com and end up with the same problem as the above poster. Ad, then nothing... but plays fine on kongregate.com. Weird.

Direct link to the swf via kongregate

* the above link when save actually worked fine on my n900 locally. Problem solved I guess.

Last edited by p047; 2010-01-01 at 19:22.
 
Posts: 1,255 | Thanked: 393 times | Joined on Oct 2009 @ US
#13
A lot of newer Flash games are protected or Flash 10, but are so complex, no harm no foul, since would run poor anyways.

There are still thousands of Flash games and hundreds that are fun and playable on the N900. Saving through Firefox is the easiest way to locate the actual swf files.
 
Posts: 248 | Thanked: 72 times | Joined on Oct 2009
#14
flash = so slowwwwwwwwwwww

not good playing on n900.

better lose your gaming addiction.
 
Bec's Avatar
Posts: 876 | Thanked: 396 times | Joined on Dec 2009
#15
I think this should somehow be fixable.
This phone runs (depending of the source) HD movies...

I think there's either a bug or bad flash implementation; anyone bothered reporting it as a bug?

And yes there's a strong reason to believe that since iPhone for example runs projector packed flash games with no probs.
 
Posts: 188 | Thanked: 34 times | Joined on Dec 2009
#16
Originally Posted by Bec View Post
I think this should somehow be fixable.
This phone runs (depending of the source) HD movies...

I think there's either a bug or bad flash implementation; anyone bothered reporting it as a bug?

And yes there's a strong reason to believe that since iPhone for example runs projector packed flash games with no probs.
Not sure, flash is just really intensive.

Im a computer guy and I know on the laptop side of things many netbook users are unhappy with flash performance. A netbook has a 1.6ghz Atom cpu and wont even run youtube clips without lag if your not well optimized.

Now there is the new flash with the gpu acceleration and there are actual flash acceleration devices like the one broadcom makes for netbooks just so they can play flash content without lag.

I have no direct comparison, but suffice to say that common sense says that the 1.6ghz atom cpu in a netbook is packing more power than the 600mhz cpu in the N900.

So I think the only way we are going to see playable flash games is with some kind of gpu acceleration help or if some new format comes out that is better than .swf as honestly it just seems like it takes a lot more power than it should.

Movies are not a good comparison because there are so many optimizations and codecs that all effect movie performance and demand. I can make the same 720p video 2 ways and one will run easy on a netbook and the other will lag to hell.

Same goes I can take just one of those videos and play it with a certian codec and see 100% cpu and then use another codec (not even hardware accerated) and only see 50% cpu use.

.swf is pretty cut and dry, you have the raw cpu power to run it, or you dont.

Last edited by ViciousXUSMC; 2010-01-04 at 08:13.
 
Posts: 22 | Thanked: 24 times | Joined on Dec 2009 @ Finland
#17
Originally Posted by Bec View Post
And yes there's a strong reason to believe that since iPhone for example runs projector packed flash games with no probs.
iPhone does not run projector packed flash games. Flash cs5 has an option to publish the game directly to native arm, which is totally different thing than projector-packed flash games, The projector -flash is basically an swf-file with embedded flash player, doing things in a same way as normal standalone player would when running swf-file. In iPhone the application created with flash runs like native applications.
 
Bec's Avatar
Posts: 876 | Thanked: 396 times | Joined on Dec 2009
#18
So basicly if I export an unprotected swf with cs5 I should be able to get decent performance?
Or better wait for flash 10 that will use the gpu?
 
Posts: 22 | Thanked: 24 times | Joined on Dec 2009 @ Finland
#19
Originally Posted by Bec View Post
So basicly if I export an unprotected swf with cs5 I should be able to get decent performance?
Or better wait for flash 10 that will use the gpu?
Nope, cs5 only has the option to publish for iphone, it won't affect n900 playback. The flash player 10.1 has some limited gpu accelerations (mainly video) when used in windows (mac also?). I wouldn't hold my breath for the n900-version of the 10.1 player.
 
Posts: 883 | Thanked: 980 times | Joined on Jul 2007 @ Bern, Switzerland
#20
Flash is currently NOT (yet) hardware accelerated on the N900.
This makes it slow in certain usage scenarios (Video, Games)
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-Tom (N900, N810, N800)

"the idea of truly having a computer in your pocket just moved a big step closer."
 
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