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Posts: 515 | Thanked: 193 times | Joined on Oct 2009
#11
Originally Posted by ViciousXUSMC View Post
yeah iphone has it running, but not running well and thats my point.

If that 3 frames per second performance has you wanting the same thing on the N900 then by all means

http://kotaku.com/5432539/n64-emulat...nto-the-iphone

For me that would not be enjoyable though. If we managed to have a very advanced emulator built just for this device than managed to offload a lot of the work to the gpu so that not only the cpu is doing the work, then I think we would have a lot more room to work with, but that would be a huge task.
Its running on Beagleboard/Pandora at far faster framerates (see here) , these are the current games that run/dont run using the emulator:

http://code.google.com/p/mupen64plus...eCompatibility

Ari64 has integrated the latest (Mupen64 2.0) into the Pandora code see here(with code): http://www.gp32x.com/board/index.php...ost__p__788291

We all know that Pandora is close to the N900 hardware, Im sure it can be done..

Last edited by chrisp7; 2010-01-18 at 10:02.
 
Posts: 74 | Thanked: 15 times | Joined on Dec 2009
#12
Originally Posted by ViciousXUSMC View Post
yeah iphone has it running, but not running well and thats my point.

If that 3 frames per second performance has you wanting the same thing on the N900 then by all means

http://kotaku.com/5432539/n64-emulat...nto-the-iphone

For me that would not be enjoyable though. If we managed to have a very advanced emulator built just for this device than managed to offload a lot of the work to the gpu so that not only the cpu is doing the work, then I think we would have a lot more room to work with, but that would be a huge task.
Actually there's a youtube video of iPhone running mario64 well though the graphics are rendered down...
 
Posts: 1,255 | Thanked: 393 times | Joined on Oct 2009 @ US
#13
I still would be happy just with a PSX emu that plays Crash Racing, Dead or Alive and Raiden Project

N64 seems a stretch for the 3430 chipset.
 
Posts: 189 | Thanked: 47 times | Joined on Nov 2009
#14
all this talk of n64 and psx emulation.... i'd be satisfied with a sega genesis emulator so i could replay phantasy star series
 
Posts: 237 | Thanked: 157 times | Joined on Dec 2009 @ San Diego, CA
#15
Originally Posted by chrisp7 View Post
Its running on Beagleboard/Pandora at far faster framerates (see here) , these are the current games that run/dont run using the emulator:

http://code.google.com/p/mupen64plus...eCompatibility

Ari64 has integrated the latest (Mupen64 2.0) into the Pandora code see here(with code): http://www.gp32x.com/board/index.php...ost__p__788291

We all know that Pandora is close to the N900 hardware, Im sure it can be done..
Isn't the Pandora overclocked and also set up to be a stripped down distro with minimal daemons to offer the best gaming performance?

I'd be wary to overclock the n900, but a dual boot option for gaming (off a microSD card) might help.
 
Posts: 543 | Thanked: 181 times | Joined on Aug 2009 @ Universe,LocalCluster.MilkyWay.Sol.Earth.Europe.Slovenia.Ljubljana
#16
Hmmm I run pscx on a 1GHz PIII system with 512mb of mem. Of course it does have GL accel so I guess that helps. Anything like that for the N900 would need to support OpenGL|ES I guess to be usable. Good thing pscx is Free Software and could be done if someone who actually knows how to does it
__________________
For any repos or anything else I might have working on my N900 see:
http://wiki.maemo.org/User:Ruskie
A quick list of what I have in the repos
zsh|xmms2|fcron|gtar|gcoreutils
 
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