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2010-01-18
, 17:53
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Posts: 74 |
Thanked: 15 times |
Joined on Dec 2009
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#12
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yeah iphone has it running, but not running well and thats my point.
If that 3 frames per second performance has you wanting the same thing on the N900 then by all means
http://kotaku.com/5432539/n64-emulat...nto-the-iphone
For me that would not be enjoyable though. If we managed to have a very advanced emulator built just for this device than managed to offload a lot of the work to the gpu so that not only the cpu is doing the work, then I think we would have a lot more room to work with, but that would be a huge task.
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2010-01-18
, 18:18
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Posts: 1,255 |
Thanked: 393 times |
Joined on Oct 2009
@ US
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#13
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2010-01-18
, 18:28
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Posts: 189 |
Thanked: 47 times |
Joined on Nov 2009
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#14
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2010-01-18
, 18:47
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Posts: 237 |
Thanked: 157 times |
Joined on Dec 2009
@ San Diego, CA
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#15
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Its running on Beagleboard/Pandora at far faster framerates (see here), these are the current games that run/dont run using the emulator:
http://code.google.com/p/mupen64plus...eCompatibility
Ari64 has integrated the latest (Mupen64 2.0) into the Pandora code see here(with code): http://www.gp32x.com/board/index.php...ost__p__788291
We all know that Pandora is close to the N900 hardware, Im sure it can be done..
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2010-01-19
, 06:52
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Posts: 543 |
Thanked: 181 times |
Joined on Aug 2009
@ Universe,LocalCluster.MilkyWay.Sol.Earth.Europe.Slovenia.Ljubljana
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#16
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http://code.google.com/p/mupen64plus...eCompatibility
Ari64 has integrated the latest (Mupen64 2.0) into the Pandora code see here(with code): http://www.gp32x.com/board/index.php...ost__p__788291
We all know that Pandora is close to the N900 hardware, Im sure it can be done..
Last edited by chrisp7; 2010-01-18 at 10:02.