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Posts: 23 | Thanked: 26 times | Joined on Jan 2010 @ Edmonton, Canada
#11
Well, I'm glad it's working for you guys now.

I just pushed version 0.3-1 for fremantle and diablo extras-devel. The new version includes the following:
  • Nicer character sheet layout
  • Support for multiple accounts

Next on the list of planned features is the ability to set alarms for skills in training, and the ability to view the entire skill list and skill info. If anyone wants any other functionality, let us know.

Here are some screenshots of the new version:
Attached Images
  
 

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Banned | Posts: 206 | Thanked: 118 times | Joined on Jan 2010 @ Vancouver
#12
Good job! If I hadn't sworn off all mmos as they are the devil I would totally use this.
 
Posts: 23 | Thanked: 26 times | Joined on Jan 2010 @ Edmonton, Canada
#13
Haha, thanks ZShakespeare.
I actually don't play EVE anymore, but I know a lot of people that still do, including the other mEveMon dev, localhorse. We figured this would be a good app to build to get into Maemo development (I've used Maemo for years, but never developed anything for it).
 
Venemo's Avatar
Posts: 1,296 | Thanked: 1,773 times | Joined on Aug 2009 @ Budapest, Hungary
#14
Hey, I feel embarassed.

I am working on a project using Qt for the exact same purpose, but I had so little free time that you just overtook me.

But no problem, my little app will support skill queues by default.
 

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Posts: 23 | Thanked: 26 times | Joined on Jan 2010 @ Edmonton, Canada
#15
Hey Venemo, good luck with your project. Do you have it hosted somewhere? I wouldn't mind looking at it, maybe there's something we can collaborate on.

Anyways, there's nothing wrong with having a few choices :P
 
Venemo's Avatar
Posts: 1,296 | Thanked: 1,773 times | Joined on Aug 2009 @ Budapest, Hungary
#16
Originally Posted by campbellr View Post
Hey Venemo, good luck with your project. Do you have it hosted somewhere? I wouldn't mind looking at it, maybe there's something we can collaborate on.

Anyways, there's nothing wrong with having a few choices :P
Yeah, actually, I wanted to ask if you'd like to collaborate, but it's written in C++, and I don't know Python at all.
It has been a great learning project for Qt, that's for sure. (And it really helped to wipe the dust from my C++ knowledge.)

I will put it into an SVN repository in a few days if I can. I plan to release it with an open source license.
If you would like to, we could work on it together.

(BTW, I plan to port it to Symbian as well. )

Last edited by Venemo; 2010-05-02 at 00:48.
 

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Posts: 1 | Thanked: 0 times | Joined on Mar 2010
#17
Hahaha, don't feel embarassed, Venemo... I haven't had much spare time, either. campbellr is putting me to shame on the changelog! (I bet it's cause he doesn't play EVE anymore.)

I'd love to have a look at your code as well, though. Maybe there is something we can work on together.
 
Venemo's Avatar
Posts: 1,296 | Thanked: 1,773 times | Joined on Aug 2009 @ Budapest, Hungary
#18
Hmm, I didn't know that the Maemo garage hosts version control, as well.
Do they support SVN also, or only Git?
 
Posts: 23 | Thanked: 26 times | Joined on Jan 2010 @ Edmonton, Canada
#19
Yep, when you create a Garage project you can choose between either SVN or Git as your VCS.
 
Venemo's Avatar
Posts: 1,296 | Thanked: 1,773 times | Joined on Aug 2009 @ Budapest, Hungary
#20
Okay, I created a Garage project.
It said, "The garage admin team will now examine your project submission. You will be notified of their decision."

I will happily collaborate when the SVN repo is up and running. Until then, I'll do some code cleanup.

My current status:
- The app is able to retrieve and then persist all information about accounts, characters, and their skills, as well as the complete skill tree of the game.
- It allows to conveniently add characters, refresh their data, or their portraits.
- The ability to disable downloading portraits (bandwith saving), or just hide them ("work-safe").
- A list of currently monitored characters with realtime info on their currently trained skill.
- UI for character sheet and skill queue

Future (things that Qt will support in PR 1.2)
- Implementing character sheets as stacked windows
- Notification banners when a skill is completed or when the skill queue is empty.)

More distant future:
- Placing a widget to the desktop, when this issue will be solved
- Porting to Symbian
- Skill plans (EVEMon style)

Last edited by Venemo; 2010-05-02 at 22:20.
 
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