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2010-04-29
, 12:20
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Posts: 4 |
Thanked: 0 times |
Joined on Apr 2010
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#12
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P.P.S. I'm a little bit scared by absence of posts in this thread. Is this project useless or just not so easy to understand?
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2010-04-29
, 12:44
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Posts: 254 |
Thanked: 122 times |
Joined on Nov 2009
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#13
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2010-04-29
, 12:53
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Posts: 254 |
Thanked: 122 times |
Joined on Nov 2009
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#14
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2010-04-29
, 12:56
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Posts: 729 |
Thanked: 155 times |
Joined on Dec 2009
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#15
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2010-04-30
, 13:01
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Posts: 254 |
Thanked: 122 times |
Joined on Nov 2009
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#16
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I thought a GUI would be nice for selecting/editing make active/disabled the different scripts, not writing them.
The problem with extras could be a real problem for this application but maybe it will be solved with PR1.2!?
Otherwise you could open a bug report.
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2010-05-01
, 20:42
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Posts: 254 |
Thanked: 122 times |
Joined on Nov 2009
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#17
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The Following User Says Thank You to KiberGus For This Useful Post: | ||
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2011-11-09
, 08:52
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Posts: 36 |
Thanked: 77 times |
Joined on Oct 2010
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#18
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Just thinking about it now, I think I did do a module in Prolog back in University (15-20 years ago) maybe in AI. Is that the one filled with predicates? Predicates and pointers, the two 'p's in programming I try to stay well clear of :P