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Helmuth's Avatar
Posts: 1,259 | Thanked: 1,341 times | Joined on Oct 2009 @ Germany
#11
Works great!

With a Wifi TV Out it would be perfect using the accelometer control. But without it would be great to implement something like a zero ajust for the tilt control.

Is it possible to start a game using the proximity sensor?
 
Posts: 44 | Thanked: 73 times | Joined on Dec 2009 @ Freiburg, Germany
#12
Originally Posted by Helmuth View Post
Works great!

With a Wifi TV Out it would be perfect using the accelometer control. But without it would be great to implement something like a zero ajust for the tilt control.

Is it possible to start a game using the proximity sensor?
Sorry, I do not understand: What do you mean with "zero adjust for the tilt control"? The game adjusts to "zero" on startup, that is, the position you hold it when the menu comes up is the zero position. Relative rotating moves from this position results in up/down/left/right moves of the cursor and ship.

Game should start "pressing" proximity sensor in main menu - there is always one stage selected (except letter Q which will quit the game).
 

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Helmuth's Avatar
Posts: 1,259 | Thanked: 1,341 times | Joined on Oct 2009 @ Germany
#13
Ah, thanks. Works now. Sorry...
I searched a possibility after starting the game to calibrate the 0 position. I tested your game at the end of my coffee break. Perhaps I should spend more time the next time.
 
Hariainm's Avatar
Posts: 485 | Thanked: 708 times | Joined on Feb 2010 @ Galiza
#14
Thanks for porting this game! I absolute love it! But, some ideas for make it better in N900:
- Can you add a keymap option? via GUI or a cfg file, i dont mind
- Can you add portrait support? would be awesome!
- Can you add controlling via touchscreen? i know iPhone version does, plus some graphic enhancements (that i dont like). I'm searching for source code of iPhone version but i cant find it, may be you can.

Again, thank you very much!
 
Posts: 68 | Thanked: 24 times | Joined on Jan 2010
#15
Originally Posted by Hariainm View Post
- Can you add controlling via touchscreen? i know iPhone version does, plus some graphic enhancements (that i dont like). I'm searching for source code of iPhone version but i cant find it, may be you can.
It may well be that it just is not available. This game has been released under a license similar to BSD and programmers not in the open source community tend to not care so much about releasing when presented with that type of a license. Especially when this is not a piece of software that is being actively developed.
 
Posts: 44 | Thanked: 73 times | Joined on Dec 2009 @ Freiburg, Germany
#16
Originally Posted by Hariainm View Post
Thanks for porting this game! I absolute love it! But, some ideas for make it better in N900:
- Can you add a keymap option? via GUI or a cfg file, i dont mind
- Can you add portrait support? would be awesome!
- Can you add controlling via touchscreen? i know iPhone version does, plus some graphic enhancements (that i dont like). I'm searching for source code of iPhone version but i cant find it, may be you can.

Again, thank you very much!
I believe portrait support is a lot of work due to screen size change. It is hard coded in the software (that's the reason why there are some black borders at the right and left of screen). Changing it that much as portrait mode needs need more changes in application than I am willing to do (e.g. some level data may have to be changed or at least the screen layout). Some for keymap GUI. cfg file should be possible. Touchscreen should be possible - at least helpful for the menu. I do not like the way to control the ship by moving finger on ships position.

All in all I do not want to invest too much into that application. I would be happy if someone else would take over so I can concentrate on MovieSchedule in the next weeks...

gilead
 
Posts: 105 | Thanked: 46 times | Joined on May 2011
#17
Thanks a lot!
Took some time for me to find this gem!
Optional keyboard controls would be nice, but it is a great game as it is now
 
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