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2010-08-30
, 14:47
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Posts: 137 |
Thanked: 170 times |
Joined on Jul 2008
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#12
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2010-08-30
, 17:09
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Posts: 943 |
Thanked: 3,228 times |
Joined on Jun 2010
@ Zagreb
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#13
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2010-08-30
, 17:20
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Posts: 15 |
Thanked: 4 times |
Joined on May 2010
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#14
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2010-08-31
, 17:19
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Posts: 74 |
Thanked: 81 times |
Joined on Feb 2010
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#15
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The Following 3 Users Say Thank You to kenga For This Useful Post: | ||
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2010-08-31
, 17:50
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Posts: 943 |
Thanked: 3,228 times |
Joined on Jun 2010
@ Zagreb
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#16
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2010-08-31
, 21:01
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Posts: 42 |
Thanked: 12 times |
Joined on Aug 2010
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#17
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Oh, guys, there were not any posts in about 2-3 days and I thought there is no any interest in game.
Ok, answers are follows:
1. Yes, I consider to make portrait mode
2. Well, increased resolution may be interesting because my first thoughts were to implement vector graphics
3. I did include ALL packs from vexed.sf.net
4. Well, now I include all levels in regular vexed .INI format (and put them to binary) and loading is not optimized, so including 800 levels can take long time. I consider to move levels from binary to external dir
5. To remember last level -- yes, this is a feature I somehow miss. Think this is first I implement next version
Thank you for your interest in game. Stay tuned. Next version is coming!
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2010-09-01
, 10:01
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Posts: 137 |
Thanked: 170 times |
Joined on Jul 2008
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#18
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2010-09-01
, 10:50
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Posts: 74 |
Thanked: 81 times |
Joined on Feb 2010
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#19
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The Following User Says Thank You to kenga For This Useful Post: | ||
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2010-09-01
, 14:10
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Posts: 137 |
Thanked: 170 times |
Joined on Jul 2008
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#20
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and the score needs to be put a lil bit to the left (when you make scores with 2 digits, the last digit wont be shown on screen)