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thp's Avatar
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#11
Originally Posted by Andy1210 View Post
the latest version isn't support software rendering, so ...
Well, we have OpenGL ES 1 and 2 on the N900... I've tried building from source, but lua 5.0 seems to be missing and needs to be built first. lua 5.1 is available, but I haven't bothered trying to use 5.1 instead of 5.0. Just saying.. if anybody wants to try, it might compile and run with a bit of work
 
Posts: 100 | Thanked: 543 times | Joined on Jun 2010 @ Kiev, Ukraine
#12
I've tried building from source, but lua 5.0 seems to be missing and needs to be built first. lua 5.1 is available, but I haven't bothered trying to use 5.1 instead of 5.0. Just saying.. if anybody wants to try, it might compile and run with a bit of work
thp, I've managed lua dependencies - it's not a problem. I've compiled latest XMoto with OpenGL renderer, but I got transparent window, so maybe it worth playing with OpenGL implementation libs or try to compile with SDL-Gfx support(as older version). I choose the latest, but seems the SDL-Gfx renderer code is obsolete, had a lot of errors. Will fight more, maybe it will work.
 

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Posts: 233 | Thanked: 220 times | Joined on Jan 2010 @ Hungary
#13
OpenGL != OpenGL ES
the latest source no longer support SDL-Gfx renderer! I asked this on xmoto forum, cuz i tried compile too... (a few months ago)!
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Nokia N950 - PR1.3
OpenSUSE 12.2 / Windows 8

Last edited by Andy1210; 2010-10-14 at 17:21.
 

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Posts: 100 | Thanked: 543 times | Joined on Jun 2010 @ Kiev, Ukraine
#14
the latest source no longer support SDL-Gfx renderer! I asked this on xmoto forum, cuz i tried compile too... (a few months ago)!
I saw your post, but I managed that compilation issue(and a few more) and compiled it successfully with SDL_GFX renderer. The menu works fine, except of font rendering(I can't see text at all). Now fighting with this issue - hope to get it working...
 

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Posts: 233 | Thanked: 220 times | Joined on Jan 2010 @ Hungary
#15
good luck
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Nokia N950 - PR1.3
OpenSUSE 12.2 / Windows 8
 
Posts: 1,326 | Thanked: 1,524 times | Joined on Mar 2010
#16
Originally Posted by thp View Post
Well, we have OpenGL ES 1 and 2 on the N900... I've tried building from source, but lua 5.0 seems to be missing and needs to be built first. lua 5.1 is available, but I haven't bothered trying to use 5.1 instead of 5.0. Just saying.. if anybody wants to try, it might compile and run with a bit of work
Great work there mate.

Hope things are going well for you so far
 
Kevstacey's Avatar
Posts: 400 | Thanked: 76 times | Joined on Nov 2009 @ uk
#17
big thanks
been waiting for a game like this for a while

working great
 
Posts: 1,326 | Thanked: 1,524 times | Joined on Mar 2010
#18
Updated with new desktop launch Icons.

Unfortuanety with the images being enlarged on the forum it is showing some inperfections in the icons. These are not so evident on the N900 screen.

Feel free to create and upload your own if you wish?
 
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Posts: 400 | Thanked: 76 times | Joined on Nov 2009 @ uk
#19
Originally Posted by MINKIN2 View Post
Updated with new desktop launch Icons.

Unfortuanety with the images being enlarged on the forum it is showing some inperfections in the icons. These are not so evident on the N900 screen.

Feel free to create and upload your own if you wish?
can i do a normal update via app manager?

cheers
 
Posts: 1,326 | Thanked: 1,524 times | Joined on Mar 2010
#20
Originally Posted by Kevstacey View Post
can i do a normal update via app manager?

cheers
Unfortunately not as the QueenBeecon Widget creator that the Icons run from is a separate Application altogether.

That said though you should be able to add the icons and launch the game from them without having touch, reinstall or modify your original installation of the game.

Hopefully the game will make it to extras-testing one day and updates will become easier for everyone
 
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