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2010-12-30
, 01:01
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Posts: 1,684 |
Thanked: 1,562 times |
Joined on Jun 2008
@ Austin, TX
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#12
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2010-12-30
, 01:09
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Posts: 330 |
Thanked: 483 times |
Joined on Dec 2010
@ Norwich, UK
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#13
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Not packaging yet but I've put everything up on git
https://github.com/epage/omnom
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2010-12-30
, 01:13
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Posts: 1,684 |
Thanked: 1,562 times |
Joined on Jun 2008
@ Austin, TX
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#14
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Have you tried it yet?
It's my first game and I'm eager to here peoples suggestions
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2010-12-30
, 01:21
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Posts: 330 |
Thanked: 483 times |
Joined on Dec 2010
@ Norwich, UK
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#15
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I played a quick round. I've not done too much digging in but is the initial screen the pyqt part and the rest is pygame?
If you want I can either provide code suggestions or go ahead and make the change (which will be reflected in revision history of the repo).
Some thoughts on what will be needed for putting this into extras-testing:
- bug tracker (we can use bugs.maemo.org for that, let me know and I'll email them about it, they've heard from me quite a bit)
- Pausing when in the background (as a battery saver). I can look around at other similar projects (like solar wolf) to see what they did.
- Maybe more?
EDIT: Oh and what license this is under
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2010-12-30
, 01:26
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Posts: 1,684 |
Thanked: 1,562 times |
Joined on Jun 2008
@ Austin, TX
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#16
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Yes the menu is PyQt and the rest is Pygame. Feel free to make changes but make sure you tell me about them (I assume that's what you meant by revision history)
I still have some fairly basic features I need to implement:
> Pause button
> Pause in background
> Maintain key focus
At the moment it loses focus when you switch to another window then switch back. If you need to close it the easiest way is to press backspace then use the x in the corner.
In regards to the license, I have no idea. I've never released anything before so I honestly have had no experience with this matter.
Thank you for your help by the way
EDIT: I have made a .desktop shortcut and icon as well if you want them
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2010-12-30
, 01:27
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Posts: 1,684 |
Thanked: 1,562 times |
Joined on Jun 2008
@ Austin, TX
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#17
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2010-12-30
, 01:33
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Posts: 330 |
Thanked: 483 times |
Joined on Dec 2010
@ Norwich, UK
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#18
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I'm a fan of LGPL, people have to provide changes to your stuff but they can make whole new stuff.
I've already created a desktop file (I've created a project skeleton I do everything off of) but an icon would be good. I was just using charOpenRight.png.
What do you think of asking the guy making all of the community meegon icons for some images? Might be "cute" having it meego themed (seeing as maemo never really had a mascot or a theme of its own) and might distance ourselves on trademark concerns.
By revision history I mean if you can browse that website I posted all the code to and see line-by-line what changes I've made.
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2010-12-30
, 01:43
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Posts: 1,684 |
Thanked: 1,562 times |
Joined on Jun 2008
@ Austin, TX
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#19
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Also, on the git page it lists you as the author. Is there a way to credit me as the author or is it just default as it's your git page? I wouldn't find but it's my first ever game and it's just a psychological thing :P
EDIT: Never heard of pylint. I assume it tidies up the code?
EDIT2: I suppose a level viewer would be an implementation of the "LoadSprites" function
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2010-12-30
, 01:49
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Posts: 330 |
Thanked: 483 times |
Joined on Dec 2010
@ Norwich, UK
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#20
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Sorry about that, I don't want to take any of the credit away from you. Really it should be "committer" rather than author. I'll see if I can rewrite the history to make you the author.
pylint doesn't cleanup but gives you hints of potential code issues and stylistic issues.
OMNOM: Pacman-like game now in extras-devel
fAircrack (Aircrack GUI): Point-and-click pwnage for your N900
Now with John the Ripper integration