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2011-01-24
, 18:04
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Posts: 4,384 |
Thanked: 5,524 times |
Joined on Jul 2007
@ ˙ǝɹǝɥʍou
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#12
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Imagine the speed of all those simulators would run at... one might even have to inject a few loops to slow them down!
The Following User Says Thank You to ysss For This Useful Post: | ||
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2011-01-24
, 18:09
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Posts: 362 |
Thanked: 143 times |
Joined on Mar 2008
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#13
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Yep, exactly
A developer should always be thinking of "what more can I do, given I have access to more resources..."
Nah, there are plenty of a/v treatments/filters that can be added to the chain to improve the aesthetics... and a p2p multiplayer layer... cheats, hacks... and even more powerful systems to emulate.
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2011-01-24
, 18:48
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Posts: 117 |
Thanked: 16 times |
Joined on Jun 2010
@ San Diego
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#14
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2011-11-10
, 09:29
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Posts: 551 |
Thanked: 507 times |
Joined on Feb 2010
@ North West England
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#15
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The Following User Says Thank You to JohnLF For This Useful Post: | ||
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2011-11-13
, 21:48
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Posts: 338 |
Thanked: 496 times |
Joined on Oct 2010
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#16
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The Following User Says Thank You to bluefoot For This Useful Post: | ||
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2011-11-13
, 21:55
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Posts: 5,028 |
Thanked: 8,613 times |
Joined on Mar 2011
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#17
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2011-11-14
, 00:45
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Posts: 2,802 |
Thanked: 4,491 times |
Joined on Nov 2007
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#18
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but quad cores of CPU? Hm, maybe dosbox emulating some powerful machine to play SystemShock (1) smoothly...
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2011-11-14
, 00:45
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Posts: 298 |
Thanked: 341 times |
Joined on Aug 2010
@ This world :)
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#19
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2011-11-14
, 03:39
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Posts: 1,789 |
Thanked: 1,699 times |
Joined on Mar 2010
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#20
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Imagine the speed of all those simulators would run at... one might even have to inject a few loops to slow them down!
cheers,