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Posts: 362 | Thanked: 143 times | Joined on Mar 2008
#11
isn't it a case of if you build it, they will come

Imagine the speed of all those simulators would run at... one might even have to inject a few loops to slow them down!

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#12
Originally Posted by cheve View Post
isn't it a case of if you build it, they will come
Yep, exactly
A developer should always be thinking of "what more can I do, given I have access to more resources..."

Imagine the speed of all those simulators would run at... one might even have to inject a few loops to slow them down!
Nah, there are plenty of a/v treatments/filters that can be added to the chain to improve the aesthetics... and a p2p multiplayer layer... cheats, hacks... and even more powerful systems to emulate.
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#13
Originally Posted by ysss View Post
Yep, exactly
A developer should always be thinking of "what more can I do, given I have access to more resources..."



Nah, there are plenty of a/v treatments/filters that can be added to the chain to improve the aesthetics... and a p2p multiplayer layer... cheats, hacks... and even more powerful systems to emulate.
I am still thinking about my dosbox/emulator is running too fast
 
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#14
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#15
Was going to start a new thread but found this one...

http://www.noticeorange.com/StoryBod...ww&font_size=9

Quad core demo'd, I notice there is a very low power 5th core that does most of the work, the others come online as required. Very elegant! There is also a 12-core GPU !!
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#16
Exciting times, but NVIDIA's mobile GPUs suck terribly in performance and efficiency terms compared to both ARM's own Mali & Imagination Technologies' PowerVR.

They may be first out of the gate with a quad-core, but there'll be ones with way more powerful GPUs and no doubt more elegant CPU-portion designs soon. Plus, in their rush to get this out it'll be on 40nm ... the ones coming out in Q1 & Q2 next year from other companies will be 28nm and actually consume significantly less juice (even at peak load) than today's dual cores.

Last edited by bluefoot; 2011-11-13 at 21:50.
 

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#17
Honestly, I don't see any reason for being excited. Just give me more RAM and miniHDMI out on N900, and I'm happy penguin

Yea, I can imagine HDMI output @ 1080p could use powerful DSP/GPU, but quad cores of CPU? Hm, maybe dosbox emulating some powerful machine to play SystemShock (1) smoothly... Not many more useful things, I suspect.

Of course, bloatware industry will - probably - benefit from that. Which is of none interest to me, even less anything to be happy about.

/Estel
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#18
Originally Posted by Estel View Post
but quad cores of CPU? Hm, maybe dosbox emulating some powerful machine to play SystemShock (1) smoothly...
Nah, dosbox (and of course anything that runs inside it) is single threaded. Seriously, 4 cores on a mobile device, with software written the way it is today, is completely superfluous. Even on my workstation most cores are idle unless I'm compiling.

Those tegra3s might make a nice build farm for some ARM distro or other though.
 
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#19
Originally Posted by WereCatf View Post
Come up with some useful scenarions then?
I am running some FE analysis under DOSBOX, it's already taken almost a week to get to 850 secs of simulated time. I guess that will do ya
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#20
I personally can't wait to see ARM's next-gen big.LITTLE computing.
Basically a (28nm) 1GHz Cortex A7 that runs when the system is in idle. When on-demand, (28nm) Dual-Core A15 Eagles clocked at 1.5GHz are activated.

With 1GB of DDR3 RAM, 64GB NAND, a decent gpu, dsp and other modules... it should bring mobile performance on-par with last-gen's personal computers (Intel SU7300).

Which means on low-power mode it should give similar performance to something like an OMAP3630 but with 30% less battery drain. And on high-performance it should consume about the same amount as a regular 1GHz Dual-Cortex A9 (like Tegra2) but offer a large performance boost (estimated about 7-fold).

Now if a beast like that had real software (Linux-base, bug-free with proper GUI like Kde/Qt) then it should rival even today's ultraportables.

Last edited by Kangal; 2011-11-14 at 14:26.
 
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