Active Topics

 


Reply
Thread Tools
Posts: 25 | Thanked: 67 times | Joined on Oct 2011 @ Waukesha, WI
#11
Originally Posted by Addison View Post
I wonder why it won't do anything when trying to name a save file though.
Hmmm. Weird. It works in Kyrandia 1 which is the same engine.
Try this:
Bring up the menu via the "menu" key on your tablet (the scummvm menu not the LoL menu) and choose save. Typing there with the virtual keyboard should work.

Even if it doesn't work, hitting save from there (not from the in-game menu but from the scummvm global main menu) with an empty name will generate a Timestamp so it is better than just saying "Save 3".
 

The Following User Says Thank You to tsoliman For This Useful Post:
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#12
^ Yep.

That worked.

Cheers Tarek!
 
shallimus's Avatar
Posts: 568 | Thanked: 969 times | Joined on Dec 2009 @ Toronto
#13
This seems like an awesome idea!

Gave it a quick try on my N900 with the following result:
Code:
/home/user/MyDocs/.documents # dpkg -i scummvm.deb
Selecting previously deselected package scummvm.
(Reading database ... 61218 files and directories currently installed.)
Unpacking scummvm (from scummvm.deb) ...
dpkg: dependency problems prevent configuration of scummvm:
scummvm depends on libmad0 (>= 0.15.1b); however:
Package libmad0 is not installed.
dpkg: error processing scummvm (--install):
dependency problems - leaving unconfigured
Processing triggers for catorise ...
###########################################################################
Errors were encountered while processing:
scummvm
Don't have time to investigate right now.
__________________
tinfoilhat.dll: Trojan horse detected
Sailfish want list: calendar bugfixes, glanceable agenda, Swype or similar
Evolution continues (but we're still pre-Cambrian)

 
Posts: 25 | Thanked: 67 times | Joined on Oct 2011 @ Waukesha, WI
#14
Originally Posted by shallimus View Post
scummvm depends on libmad0 (>= 0.15.1b); however:
Package libmad0 is not installed.
This should fix that error:
Code:
apt-get install libmad0
and then retry dpkg -i the scummvm deb file.

This is normally installed automatically as a dependency but since you're doing it manually you'll have to install the dependency first.

Thanks for your patience with this. I really appreciate the testing effort. (I don't have an N900 so I depend on your testing to get this to work)
 

The Following 2 Users Say Thank You to tsoliman For This Useful Post:
shallimus's Avatar
Posts: 568 | Thanked: 969 times | Joined on Dec 2009 @ Toronto
#15
Originally Posted by tsoliman View Post
This should fix that error:
Code:
apt-get install libmad0
and then retry dpkg -i the scummvm deb file.
Sorry, my post wasn't too clear - what I should have said was that dpkg claimed it was unable to find an installation candiate for libmad0. This is strange, since I found it without any issue using Google (it's in Extras, which I have set up as a repository - oh well); I just downloaded it from maemo.org and installed it manually).

Done this now I'm awake and caffeinated, and ScummVM installed fine, appearing under the Games category (Catorise). Loads up nicely and I get the main ScummVM screen OK.

Now I just need to get a game and give it a try - as I'm at work right now that'll have to wait 'til this evening.

Thanks again for your hard work on this! It's been almost half a lifetime since I played DoTT and it was an old(ish) game even then, but great stuff.

Edit: as usual, life intervened and I didn't have time yesterday, but I'm still planning to get a game and test!
__________________
tinfoilhat.dll: Trojan horse detected
Sailfish want list: calendar bugfixes, glanceable agenda, Swype or similar
Evolution continues (but we're still pre-Cambrian)


Last edited by shallimus; 2011-10-13 at 19:05. Reason: Removed an errant bracket
 

The Following User Says Thank You to shallimus For This Useful Post:
Posts: 57 | Thanked: 31 times | Joined on Dec 2009 @ Denmark
#16
Originally Posted by tsoliman View Post
I have started making almost-daily builds for the upcoming ScummVM 1.4.0 version.

We need your help in testing n800/n810/n900. (I have only tested n810 because that's all I have)

For more details, visit the ScummVM Maemo Forum
Hi Tarek.

Is there any chance you will port ScummVM to the N9? It is the coolest thing I had on my N900! Thanks a lot!!
 
Posts: 25 | Thanked: 67 times | Joined on Oct 2011 @ Waukesha, WI
#17
I don't even have a special maemo 5 package, it is all maemo 4.1.2.
The port largely consists of remapping keys so I am able to make it work for the N800 and N900 even though I don't have them because the N800 is mostly just an N810 without a keyboard and the N900 is like an N810 with maemo 5 and different keys (which runs Maemo 4 packages)

It might just work the same way N900 just works. If it doesn't there is nothing more I can do without having an N9 (I don't plan on buying one for myself)
 

The Following User Says Thank You to tsoliman For This Useful Post:
shallimus's Avatar
Posts: 568 | Thanked: 969 times | Joined on Dec 2009 @ Toronto
#18
Originally Posted by tsoliman View Post
It might just work the same way N900 just works.
Confirmed: Sam N' Max Demo working fine on my N900. Don't have time to playtest, but it looks awesome.
__________________
tinfoilhat.dll: Trojan horse detected
Sailfish want list: calendar bugfixes, glanceable agenda, Swype or similar
Evolution continues (but we're still pre-Cambrian)

 

The Following User Says Thank You to shallimus For This Useful Post:
Posts: 25 | Thanked: 67 times | Joined on Oct 2011 @ Waukesha, WI
#19
Originally Posted by shallimus View Post
Confirmed: Sam N' Max Demo working fine on my N900. Don't have time to playtest, but it looks awesome.
All I need is for you (or anyone with an N900) to test that mouse (touchscreen) input works and that keyboard input works.

To test the touchscreen, just try to click anywhere.

An easy way to test keyboard input is to try to save the game and name a savegame.

Thanks in advance.
 

The Following User Says Thank You to tsoliman For This Useful Post:
shallimus's Avatar
Posts: 568 | Thanked: 969 times | Joined on Dec 2009 @ Toronto
#20
Originally Posted by tsoliman View Post
All I need is for you (or anyone with an N900) to test that mouse (touchscreen) input works and that keyboard input works.

To test the touchscreen, just try to click anywhere.

An easy way to test keyboard input is to try to save the game and name a savegame.

Thanks in advance.
I can walk around, click on Max, all that good stuff.
No sound (maybe not included in the demo?) and I can't get the menu to appear in-game & I'm too tired to figure it out right now. I'll have a crack at this tomorrow - sorry for the incomplete report.
__________________
tinfoilhat.dll: Trojan horse detected
Sailfish want list: calendar bugfixes, glanceable agenda, Swype or similar
Evolution continues (but we're still pre-Cambrian)

 
Reply


 
Forum Jump


All times are GMT. The time now is 20:27.