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2010-06-05
, 16:52
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Posts: 5 |
Thanked: 0 times |
Joined on Jun 2010
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#192
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2010-07-09
, 05:37
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Posts: 1,359 |
Thanked: 717 times |
Joined on May 2009
@ ...standing right behind you...
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#193
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2010-07-18
, 15:40
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#194
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2010-07-19
, 17:38
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Posts: 1,463 |
Thanked: 1,916 times |
Joined on Feb 2008
@ Edmonton, AB
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#195
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Is there a way of skipping arcade part of ship fighting?
This is a great game with great storyline, but there's no way I'm going to win ship battles using N900 keyboard...
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2010-07-19
, 20:22
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Posts: 365 |
Thanked: 98 times |
Joined on Nov 2009
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#196
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2010-07-19
, 20:35
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Posts: 478 |
Thanked: 101 times |
Joined on Feb 2010
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#197
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2010-07-20
, 05:36
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#198
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you're joking, right? it's fine when you play using the ps3 controller, lol
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2010-07-20
, 11:16
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#199
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The Following User Says Thank You to Flandry For This Useful Post: | ||
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2010-08-19
, 12:44
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Posts: 1 |
Thanked: 2 times |
Joined on Aug 2010
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#200
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Hi, Seems my school has at some point decided to nuke all the personal web pages for some reason. Fortunately I had a backup and have made a mirror here: http://zerion7.pp.fi/lut-old/ Note however, that I'm not maintaining these nor have any plans to do so in the future.
If the built-in keyboard layout workaround i added to PrBoom ends up working out without problems for people, i'm going to add it to UQM and make the joydev/accelemymote optional. The motives for that change of plans are
UQM for Maemo 5 / N900 now has its own official thread and a new release that resolves (hopefully) all the issues i am aware of and have control over. Please take all discussion of the Fremantle/Maemo 5 version of UQM there. This thread will remain open for the discussion of earlier releases.
Thanks.
-Flandry
Unofficial PR1.3/Meego 1.1 FAQ
Accelemymote: make your accelerometer more joy-ful
Last edited by Flandry; 2010-03-26 at 13:24.