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2018-08-31
, 07:49
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Posts: 1,414 |
Thanked: 7,547 times |
Joined on Aug 2016
@ Estonia
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#2012
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2018-09-02
, 21:21
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Posts: 1,548 |
Thanked: 7,510 times |
Joined on Apr 2010
@ Czech Republic
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#2013
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@MartinK: I don't know how far are you with the porting to MapboxGL effort. Now, assuming that SFOS3 will come with QtLocation supporting Mapbox GL (5.9, isn't it?), maybe it will make more sense to port it over to QtLocation proper. That would allow you to get simpler installation on desktop (no extra plugins needed).
Although, without newer compiler, they will not be able to provide MapboxGL component in QtLocation and, in general, SFOS3 hopes should be probably as low as possible (aka 'please don't break anything').
But its an angle that you could think about when making priorities and timelines for future development.
In general, with this porting (mapbox gl plugin or qtlocation), make sure that Delete and Backspace and Ctrl-K work on your keyboard. There is a lot of code crafted around getting tiles that waits to be deleted. At least, that's expectation based on Poor Maps days.
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2018-09-03
, 07:30
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Posts: 1,414 |
Thanked: 7,547 times |
Joined on Aug 2016
@ Estonia
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#2014
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BTW, how is the "official" Mapbox GL plugin API compared to "our" custom MapboxGL element API ? Is it 1:1 match feature wise ?
I would kinda fear the API is dumbed down to account for all the other plugins but (the QtLocation API, especially in the QtQuick 1.0 times was not very good). Or is it possibly the other way around (eq. we are missing some features they have ?).
That's definitely the only sensible way. It looks like they are working on QtLocation 5.9:
https://git.merproject.org/mer-core/...n/tree/mer-5.9
https://git.merproject.org/mer-core/...n/tree/mer1911
But who knows in which for it will actually be available, which plugins will work and if it will finally be whitelisted for Jolla Store apps.
BTW, thinking about it, would it be possible that the MapBoxGL plugin could be built with your updated GCC toolchain and still work with QtLocation 5.9 once available ?
That way there would still be a custom dependency that needs to be installed, but the custom element would not have to be maintained anymore & it would simplify desktop porting compatibility.
Definitely thanks for the heads-up! While I think I'll just start with our current known-working solution, it's definitely good to explore other options (technically, the modRana codebase could be now able to support both if really really needed ).
I don't know I understand this ? You mean in modRana, the custom MapBoxGL plugin on Poor/Whogo/Pure maps code ?
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2018-09-06
, 21:31
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Posts: 1,548 |
Thanked: 7,510 times |
Joined on Apr 2010
@ Czech Republic
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#2015
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The Following 12 Users Say Thank You to MartinK For This Useful Post: | ||
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2018-09-06
, 21:44
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Posts: 175 |
Thanked: 515 times |
Joined on Jul 2018
@ Guatemala
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#2016
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2019-03-18
, 18:10
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Posts: 1,548 |
Thanked: 7,510 times |
Joined on Apr 2010
@ Czech Republic
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#2017
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2019-03-19
, 01:36
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Posts: 1,548 |
Thanked: 7,510 times |
Joined on Apr 2010
@ Czech Republic
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#2018
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harbour-modrana
The Following 11 Users Say Thank You to MartinK For This Useful Post: | ||
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2019-03-19
, 06:32
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Posts: 1,414 |
Thanked: 7,547 times |
Joined on Aug 2016
@ Estonia
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#2019
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2019-03-19
, 09:52
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Posts: 1,548 |
Thanked: 7,510 times |
Joined on Apr 2010
@ Czech Republic
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#2020
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@MartinK: interesting, which limitations are you hitting with sailfish-qml? Having a dedicated launcher gives more flexibility in long run, though.
harbour-modrana
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Tags |
bada rox, martin_rocks, modrana, navigation, openstreetmap, the best, wehasgps |
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Still continuing with the theme of smaller yet important fixes and improvements though arguable the switch to SVG icons is actually pretty significant. Not only should the icons in modRana no longer be blurry - ever - but as a side effect the installation package is now just 1.3 MB instead of 1.9 MB, because SVG files compress really well. The installed size savings are less as unpacked SVG files often take up about the same space as the resulting bitmap in PNG format.
Work also continues on the two main planed bigger items, such as abstracting the API modRana uses to talk to the map page, so that an alternative map page based on MapBox GL Native can be added.
Changelog since last time (0.55.10):
* all icons are now SVG and thus resolution independent!
* it is now possible to easily clear things displayed on top of the map
* show distance on POI listings
* fix toggle highlight for centering icon
* show "Route here" option on all point & POI detail pages
* fix layout of search progress popup
* improved on-map button & button text sizing
* show distance to POI in POI detail page
* translation fixes & updates (big thanks to all translators yet again! )
Release status
OpenRepos package has been updated
Jolla Store package has been submitted to QA
modRana: a flexible GPS navigation system
Mieru: a flexible manga and comic book reader
Universal Components - a solution for native looking yet component set independent QML appliactions (QtQuick Controls 2 & Silica supported as backends)