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nicholes's Avatar
Posts: 1,103 | Thanked: 368 times | Joined on Oct 2010 @ india, indore
#2051
Originally Posted by bonapart View Post
nicholes, i just ask to make me sure that you sue plain maemo xterm
in fact i doesn't figure what can be wrong with your n900(flash only can guarantee that it will work)
well ya, i think i should falsh my n900 now since getting too much problems with psx4m not worikng + virtual key board has gone +app manager keeps loading and some times says "no application installed" my paint does not work etc..tried to repair eveything but result is zero...i m going to falsh it in the next week and install fresh psx4m and will post the result here.THANKS for the help.cheers!!
 
Posts: 33 | Thanked: 11 times | Joined on Aug 2010
#2052
New version runs like a charm for me on stock speed(no overclock).Only tested resident evil1 anf final fantasy 9 but they work really good. The blue is still there when you switch rooms but its not as bad as in the previous version, to me it dont matter cause its only there for a moment.
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2053
if anybody have some free time please share you gaming experience at different games in psx4m here
 

The Following 2 Users Say Thank You to bonapart For This Useful Post:
Posts: 33 | Thanked: 11 times | Joined on Aug 2010
#2054
there seems to be a plroblem with the site cause the value you enter for cyclemutliplyer is never displayed in the table it justs copy what you entered for avg ingame frames
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2055
oh, yes, sorry for mistake, already fixed

i have take some talk with EQ and he says that his GL version very specific to symbian so 3D acceleration won't be soon as i planned

Last edited by bonapart; 2010-11-14 at 14:14.
 

The Following User Says Thank You to bonapart For This Useful Post:
Posts: 84 | Thanked: 12 times | Joined on Apr 2010
#2056
 
Posts: 23 | Thanked: 15 times | Joined on Nov 2010
#2057
can u use this OpenGL 2.0 to OpenGL ES 2.0 Wrapper
http://forum.openhandhelds.org/viewtopic.php?f=14&t=884
 

The Following User Says Thank You to mestour For This Useful Post:
Posts: 439 | Thanked: 192 times | Joined on Oct 2009 @ spain-aragon-zaragoza
#2058
very thanks for your response . thanks bonapart
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2059
mestour: i afraid i can't use it; read last message at that topic and look at last commit at google code...
 
Posts: 411 | Thanked: 195 times | Joined on May 2010 @ Cambridge, UK
#2060
would still find it very handy to be able to save game-specific settings, so you don't have to remember which cycle multiplier value works best for which game...
 
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