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2010-04-13
, 19:36
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Posts: 90 |
Thanked: 29 times |
Joined on Dec 2009
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#202
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The Following User Says Thank You to scorpio16v For This Useful Post: | ||
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2010-04-13
, 19:50
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Posts: 378 |
Thanked: 206 times |
Joined on Dec 2009
@ Denmark
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#203
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For testing Smoku's uae4all, you can start games on comandline with :
/usr/games/uae4all -df0 path_to-game/game.adf
KICK.ROM must be in MyDocs or loaded with option
-kick path_to_kick.rom/name_of_kick.rom
Playing Silkworm with arrow buttons, shift_key is fire.
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2010-04-13
, 20:46
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#204
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Too bad the icons aren't animated (at least I don't think they can be) because then we could have the Amiga 2.x kickstart animation be the icon.
http://upload.wikimedia.org/wikipedi...oot_screen.png
It's just like that, but the floppy disk moves up into the floppy drive.
Anyhow, I think the big colored Check mark would be perfect, or the Amiga boing ball. The UAE4ALL one looks a little overly busy to me.
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2010-04-13
, 20:53
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#205
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The Following 3 Users Say Thank You to smoku For This Useful Post: | ||
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2010-04-13
, 21:33
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Posts: 286 |
Thanked: 100 times |
Joined on Dec 2009
@ down south
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#206
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2010-04-13
, 21:47
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Posts: 466 |
Thanked: 418 times |
Joined on Jan 2010
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#207
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UAE4ALL emulates A500, so I think Kickstart 2+ motives are out of place.
But the ball would be perfect. UEA has Sphinx - UAE4ALL could have the ball.
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2010-04-13
, 22:02
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#208
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2010-04-13
, 22:14
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#209
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2010-04-14
, 04:03
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Posts: 733 |
Thanked: 249 times |
Joined on Jan 2010
@ UK
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#210
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So, it's done.
http://github.com/smokku/uae4all/blo...uae4all_48.png
The wiz version works great and it was released last year.
Last edited by Bazza; 2010-04-14 at 03:59.