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lcuk's Avatar
Posts: 1,635 | Thanked: 1,816 times | Joined on Apr 2008 @ Manchester, England
#211
even better would be to have the 3 panels as individual pictures
that way it can be rotated and laid out as required and even put ontop of an animated field

so 3 individual pictures with their captions but with transparent back
and a clean background

looks fantastic btw
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hopbeat's Avatar
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#212
@lcuk, it was my understanding that those will be separate buttons
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#213
Check these:





 

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hopbeat's Avatar
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#214
Those icons look fantastic in the game

Another request, can you guys think about three or four simple levels? Static/rotating pens, pens activated by the square areas, number of sheep etc. Nothing fancy, just to get you involved again
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Posts: 161 | Thanked: 209 times | Joined on Oct 2009 @ Edinburgh
#215
I'm working on some nice looking levels. Unfortunately my free time is very limited these days, so it's going really slow.
 

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#216
Hello, whats happening with the sheep? hibernating?
 
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Posts: 2,173 | Thanked: 2,678 times | Joined on Oct 2009 @ Cornwall, UK
#217
My understanding is that the sheep are indeed hibernating. They run in Qt, and their latest version is in Qt4.6, so they cannot leap the fence into extras until PR1.2 makes Qt4.6 standard. They have sent a few sheepdogs to round up suitable nokias, but so far without success.
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#218
Yes, at this point Qt situation is so messy that I simply don't see sense of working on it (if I cannot upload my results and get all those cheering from the crowd I get bored. that's how spoiled I am
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#219
Don't give up hopbeat, many of us are looking forward to your game.
 

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#220
I agree. i am looking forward to this game. Anyway, Qt situation should be solved soon ...
 
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